The Overstreet Guide To Collecting Video Games

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Last edited by "Teary Eyes" Anderson
May 19, 2018 | History

The Overstreet Guide To Collecting Video Games

This is a review, history, company biography, book, with tips on collecting games by series, company, and style of game play. Unlike other "Overstreet" books this does not list every game, and is not a price guide, however it does give a general idea of what games for each video game system were most valuable. It details the history of video games from computers in the 1950's to the launch of the Magnovox Odyssey, and other consloe systems. There are essays on various topics, from 'Contributing writers', it has color photographs, of video game box covers, controlers, and photos of controllers. The newest systems to be featured in the book are systems like the Nintendo Switch, PlayStation 4.

Publish Date
Language
English
Pages
160

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Edition Availability
Cover of: The Overstreet Guide To Collecting Video Games
The Overstreet Guide To Collecting Video Games
2017, Gemstone Publishing, Incorporated
Paperback in English

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Book Details


Table of Contents

{Preface}, Robert M. Overstreet. 4
Introduction. 6
Video Game History. 7
The Early History of Gaming, by Carrie Wood. 8
Into the 1990s, by Carrie Wood. 14
The Next Generation and Beyond, by Carrie Wood. 19
Collecting by Console. 25
Sega, by Carrie Wood. 26
Sony Playstation, by Carrie Wood. 31
Microsoft Xbox, by Zanne Nilsson. 35
Nintendo, by Carrie Wood. 38
Collecting by Franchise. 45
Pac-Man, by Zanne Nilsson. 46
Halo, by Zanne Nilsson. 50
Pokemon, by Carrie Wood. 54
Sonic the Hedgehog, by Carrie Wood. 60
Super Mario, by Carrie Wood. 64
The Legend of Zelda, by Carrie Wood. 69
Final Fantasy, by Carrie Wood. 74
Collecting by Developer. 80
Activision, by Carrie Wood. 81
Bethesda Game Studios, by Carrie Wood. 85
Bioware Corp, by Rae Carra. 89
Blizzard Entertainment, by Zanne Nilsson. 94
Bungie, by Zanne Nilsson. 98
Capcom, by Zanne Nilsson. 101
Electronic Arts, by Zanne Nilsson. 105
Naughty Dog, by Zanne Nilsson. 110
Rockstar Games, by Zanne Nilsson. 114
Square Enix, by Carrie Wood. 118
Ubisoft, by Zanne Nilsson. 122
Valve, by Zanne Nilsson. 126
Memorabilia, Interview with Brett Martin. 130
Fan to Pro, Interview with Deniz Kahn. 133
Preservation and Storage, by Carrie Wood. 137
The Most Valuable Games on Every System, by Kurt Kalata. 140
Arcade Cabinets. 154
Interview with Eric Holniker the Japanese Video Game Market, by Kurt Kalata. 158
Video Game Glossary. 160

Classifications

Library of Congress
GV1469.34.C65

Contributors

Contributor
Rae Carra
Contributor
Kurt Kalata
Contributor
Zanne Nilsson
Contributor
Robert M. Overstreet

The Physical Object

Format
Paperback
Number of pages
160
Dimensions
26 x 17 x 0.5 centimeters

ID Numbers

Open Library
OL26451570M
ISBN 10
9781603602006

Source records

Better World Books record

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History

Download catalog record: RDF / JSON
May 19, 2018 Edited by "Teary Eyes" Anderson Added new cover
May 19, 2018 Edited by "Teary Eyes" Anderson desc, cont, size
May 19, 2018 Created by "Teary Eyes" Anderson Added new book.