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Edition | Availability |
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1
Dungeon Master's Guide: Guida del Dungeon Master
2021, Asmodee
Hardcover
in Italian
1945625457 9781945625459
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2
Dungeon Master's Guide: Guía Del Dungeon Master de Dungeons and Dragons
2021, Wizards of the Coast
in Spanish
0786967536 9780786967537
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zzzz
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3
Dungeon Master's Guide: Guía del Dungeon Master: Dungeons & Dragons, 5ª Edición
2020, Edge Entertainment
Tapa dura
in Spanish
841635765X 9788416357659
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4
Dungeon Master's Guide
Dec 09, 2014, Wizards of the Coast
Hardcover
in English
0786965622 9780786965625
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aaaa
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Book Details
Table of Contents
Introduction. 4
The Dungeon Master. 4
How to Use This Book. 4
Know Your Players. 6
Part 1. 7
Chapter 1: A World of Your Own. 9
The Big Picture. 9
Gods of Your World. 10
Mapping Your Campaign. 14
Settlements. 15
Languages and Dialects. 20
Factions and Organizations. 21
Magic in Your World. 23
Creating a Campaign. 25
Campaign Events. 26
Play Style. 34
Tiers of Play. 36
Flavors of Fantasy. 38
Chapter 2: Creating a Multiverse. 43
The Planes. 43
Planar Travel. 44
Astral Plane. 46
Ethereal Plane. 48
Feywild. 49
Shadowfell. 51
Inner Planes. 52
Outer Planes. 57
Other Planes. 67
Known Worlds of the Material Plane. 68
Part 2. 69
Chapter 3: Creating Adventures. 71
Elements of a Great Adventure. 71
Published Adventures. 72
Adventure Structure. 72
Adventure Types. 72
Complications. 79
Creating Encounters. 81
Random Encounters. 85
Chapter 4: Creating Nonplayer. 89
Characters. 89
Designing NPCs. 92
NPC Party Members. 93
Contacts. 94
Hirelings. 94
Extras. 94
Villains. 94
Villainous Class Options. 96
Chapter 5: Adventure Environments. 99
Dungeons. 99
Mapping a Dungeon. 102
Wilderness. 106
Mapping a Wilderness. 108
Wilderness Survival. 109
Settlements. 112
Mapping a Settlement. 114
Urban Encounters. 114
Unusual Environments. 116
Traps. 120
Chapter 6: Between Adventures. 125
Linking Adventures. 125
Campaign Tracking. 126
Recurring Expenses. 126
Downtime Activities. 127
Chapter 7: Treasure. 133
Types of Treasure. 133
Random Treasure. 133
Magic Items. 135
Sentient Magic Items. 214
Artifacts. 219
Other Rewards. 227
Part 3. 233
Chapter 8: Running the Game. 235
Table Rules. 235
The Role of Dice. 236
Using Ability Scores. 237
Exploration. 242
Social Interaction. 244
Objects. 246
Combat. 247
Chases. 252
Siege Equipment. 255
Diseases. 256
Poisons. 257
Madness. 258
Experience Points. 260
Chapter 9: Dungeon Master's Workshop. 263
Ability Options. 263
Adventuring Options. 266
Combat Options. 270
Creating a Monster. 273
Creating a Spell. 283
Creating a Magic Item. 284
Creating New Character Options. 285
Appendix A: Random Dungeons. 290
Starting Area. 290
Passages. 290
Doors. 291
Chambers. 291
Stairs. 291
Connecting Areas. 292
Stocking a Dungeon. 292
Appendix B: Monster Lists. 302
Appendix C: Maps. 310
Appendix D: Dungeon Master Inspiration. 316
Index. 317
Edition Notes
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Feedback?August 21, 2024 | Edited by bitnapper | Edited without comment. |
August 21, 2024 | Edited by bitnapper | Edited without comment. |
August 21, 2024 | Edited by bitnapper | Merge works |
August 15, 2024 | Edited by Elidan the Cosmic Contemplator | added formatted table of content |
January 4, 2019 | Created by MARC Bot | import new book |