An edition of Design issues (2001)

Design issues

how graphic design informs society

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

My Reading Lists:

Create a new list

Check-In

×Close
Add an optional check-in date. Check-in dates are used to track yearly reading goals.
Today

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

Buy this book

Last edited by ImportBot
June 17, 2024 | History
An edition of Design issues (2001)

Design issues

how graphic design informs society

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

This edition doesn't have a description yet. Can you add one?

Publish Date
Publisher
Allworth Press
Language
English
Pages
262

Buy this book

Previews available in: English

Edition Availability
Cover of: Design issues
Design issues: how graphic design informs society
2001, Allworth Press
in English

Add another edition?

Book Details


Table of Contents

I.
Designers: branding the world --
Keeping promises: the impact of brands on society/Part One -- DK Holland
Keeping promises: the impact of brands on society/Part Two -- DK Holland
Your education is brought to you by our sponsors: advertising, marketing, and corporate sponsorship in America's public schools -- C. McCarron
Branding: a uniquely American phenomenon -- V. Vienne
Thoughts on identity at the century's end -- E. Lupton
Protecting corporate identity -- H. Dubberly
Identity imperatives for the information age -- P. M. Durbrow -- II.
Critical design --
What's bad about good design -- V. Vienne
Written word: the designer as executor, agent, and provocateur -- W. Drenttel
Toward a new ecology -- T. Viemeister
Is functionalism functional? The relationship between function and purity -- J. V. and P. Good
Current state of our currency -- J.P. Williams
State of our ballot -- J.P. Williams
You eat the soup -- C. Holland -- III.
We struggle to do the right thing --
Confessions of a closet situationist -- V. Vienne
First things first: a second look -- C. McCarron
Step one: put money where mouth is -- D. Sterling
Crisis as opportunity: creating revolutionary thinking -- M. Macnab
How to become famous -- M. Bierut -- IV.
Design looks at itself --
Few reasons we're all doing worse work -- S. Kernan
Two scripts -- S. Kernan
Designers and visibility: design - not biology - is destiny -- V. Vienne
(Thinking about communication) -- J. Bielenberg -- V.
Design in context --
Blowing up the museum -- C. Holland
Postindustrial postliteracy: thoughts inspired by an evening of communication -- D.L. Goines
Where ideas come from -- D.L. Goines
Please pass the effigy: animation and storytelling in packaging -- M. Fox
Beauty -- D.L. Goines
Design in a time of weird, wild change -- L. Keeley
None of my business -- M. Cronan
Mirror mirror ... -- P. Laundy
What's after world domination? -- T. Viemeister
Express yourself: it's later than you think-- B. Holland

Edition Notes

Includes bibliographical references and index.

Published in
New York

Classifications

Library of Congress
NC997 .D448 2001, NC997.D448 2001

The Physical Object

Pagination
ix, 262 p. :
Number of pages
262

ID Numbers

Open Library
OL15519832M
Internet Archive
designissueshowg0000unse
ISBN 10
1581152027
LCCN
2001005297
OCLC/WorldCat
47870194
Goodreads
678928

Community Reviews (0)

Feedback?
No community reviews have been submitted for this work.

Lists

This work does not appear on any lists.

History

Download catalog record: RDF / JSON
June 17, 2024 Edited by ImportBot import existing book
August 14, 2021 Edited by MARC Bot import existing book
February 6, 2019 Created by MARC Bot import existing book