An edition of How video game designers use math (2010)

How video game designers use math

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Last edited by ImportBot
February 17, 2023 | History
An edition of How video game designers use math (2010)

How video game designers use math

  • 2 Want to read

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Publish Date
Language
English

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Previews available in: English

Edition Availability
Cover of: How video game designers use math
How video game designers use math
2010, Chelsea Clubhouse, Infobase Holdings, Inc.
in English

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Book Details


Table of Contents

What is video game design?
Designing for the audience
What a character!
Creating a scene
All about animation
Thinking about speed
Creating color
What's that sound?
On the level
3-D design
Capturing motion
Meet Satoshi Tajiri
If you want to be a video game designer
Answer key.

Edition Notes

Includes index.

Published in
New York, NY
Series
Math in the real world
Genre
Juvenile literature

Classifications

Dewey Decimal Class
794.801/51
Library of Congress
QA76.76.C672 E33 2010, QA76.76.C672E33 2010

The Physical Object

Pagination
p. cm.

ID Numbers

Open Library
OL24060759M
Internet Archive
howvideogamedesi0000egan
ISBN 13
9781604136036
LCCN
2009024173
OCLC/WorldCat
290487356

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February 17, 2023 Edited by ImportBot import existing book
August 16, 2021 Edited by MARC Bot import existing book
February 8, 2019 Created by MARC Bot import existing book