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"This practical book offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games"--Provided by publisher.
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The complete guide to simulations and serious games: how the most valuable content will be created in the age beyond Gutenberg to Google
2009, Pfeiffer
in English
- 1st ed.
0470462736 9780470462737
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"An essential knowledge resource"--Jacket.
Includes index.
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