OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition

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Last edited by ImportBot
September 20, 2021 | History

OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition

  • 1 Currently reading

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Publish Date
Publisher
Packt Publishing
Pages
472

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Book Details


Edition Identifiers

Open Library
OL26835072M
ISBN 10
1789342252
ISBN 13
9781789342253

Work Identifiers

Work ID
OL19544434W

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September 20, 2021 Edited by ImportBot import existing book
April 5, 2019 Created by ImportBot import new book