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Magic carpets, ghoulish vixens, genies rising from the sand in a whirlwind of smoke and fire — such wonders, spun into tales by the fabled Scheherazade, enchanted a king for a thousand and one nights. The AL-QADIM™ campaign will enchant role-players for a thousand and one more. You are about to discover an exotic realm inspired by the tales of Sinbad, Ali Baba, and other classics from the Arabian Nights. The first in a series of products, this volume features everything DMs and players need to launch the AL-QADIM campaign: • New rules for adventure, including desert survival, turning the hand of Fate, and averting the mysterious power of the evil eye • New roles to play: bold desert raiders, swashbuckling corsairs, clandestine slayers, mystic clerics, wizards of fire, sorcerers who command the genies, and more — over 20 roles in all! • New proficiencies, from camel-riding to haggling at the bazaar • New spells and a unique realm of magic, featuring the provinces of flame, wind, sea, and sand • An introduction to Zakhara, Land of Fate, a new setting for the AL-QADIM campaign.
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Previews available in: English
Edition | Availability |
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Al-Qadim: Arabian Adventures
April 1992, Tactical Strategy Rules
Paperback
in English
1560763582 9781560763581
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Book Details
First Sentence
"While the Arabian Adventures rules can enhance any campaign, their official setting —the location in which AL-QADIM accessories and adventures take place—is Zakhara."
Edition Notes
Adventure in an exotic land of sultans, scimitars, and genies with this expansion to the AD&D 2nd Edition rules. For intermediate to advanced players, ages 10 and up.
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Feedback?September 8, 2024 | Edited by bitnapper | Update covers |
September 8, 2024 | Edited by bitnapper | Edited without comment. |
August 31, 2024 | Edited by bitnapper | Edited without comment. |
April 9, 2019 | Created by MARC Bot | import existing book |