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A renowned game designer describes how she recovered from a debilitating concussion by turning her therapeutic process into a digital game that became the subject of a major NIH research study.
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Subjects
Internet games, Resilience (Personality trait), Treatment, Post-traumatic stress disorder, Psychological aspects, Self-help techniques, nyt:advice-how-to-and-miscellaneous=2015-10-04, New York Times bestseller, Computer games, Social aspects, Health aspects, Jeux d'ordinateur, Aspect social, Aspect sanitaire, Aspect psychologique, Self-actualization (psychology), Video games, GAMES & ACTIVITIES, Video & Electronic, Computers, health aspects, Computers, psychological aspects, Conduct of life, Computers, social aspects, Lebensführung, Gamification, Resilienz, Verhaltensmodifikation, FlexibilitätBook Details
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