An edition of 3D graphics for game programming (2011)

3D graphics for game programming

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Last edited by MARC Bot
December 9, 2022 | History
An edition of 3D graphics for game programming (2011)

3D graphics for game programming

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

"Many of computer graphics classes in colleges are focused on real-time rendering and animation. However, it is not easy to nd an appropriate textbook, which presents the state of the art in interactive graphics, is balanced between theory and practicality, and is of a proper length to be covered in a semester. This book is written for answering the need and presents the must-know in interactive graphics. This book ts the advanced undergraduate or beginning graduate classes for 'Computer Graphics' and 'Game Programming.' Another primary reader group of this book may be composed of game developers, who have experience in graphics APIs and shader programming but have felt lack of theoretical background in 3D graphics. A lot of programming manual-like books can be found in the bookstore, but they do not provide a sufficient level of mathematical background for the game developers. Assuming that the readers have minimal understanding of vectors and matrices, this book provides an opportunity to combine their experiences with the background theory of computer graphics"--Provided by publisher.

Publish Date
Language
English
Pages
318

Buy this book

Previews available in: English

Edition Availability
Cover of: 3D graphics for game programming
3D graphics for game programming
2011, Chapman and Hall/CRC
in English
Cover of: 3D Graphics for Game Programming
3D Graphics for Game Programming
2011, Taylor & Francis Group
in English
Cover of: 3D Graphics for Game Programming
3D Graphics for Game Programming
2011, Taylor & Francis Group
in English
Cover of: 3D Graphics for Game Programming
3D Graphics for Game Programming
2011, Taylor & Francis Group
in English
Cover of: 3D Graphics for Game Programming
3D Graphics for Game Programming
2011, Taylor & Francis Group
in English

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Book Details


Edition Notes

Includes bibliographical references and index.

Published in
Boca Raton, FL
Other Titles
Three-dimensional graphics for game programming

Classifications

Dewey Decimal Class
794.8/1526
Library of Congress
QA76.76.C672 H3517 2011, QA76.76.C672, QA76.76.C672 H36 2011

The Physical Object

Pagination
318 p.
Number of pages
318

ID Numbers

Open Library
OL27030946M
Internet Archive
dgraphicsforgame00hanj
ISBN 10
1439827370
ISBN 13
9781439827376
LCCN
2011007053
OCLC/WorldCat
702358157, 861618452

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History

Download catalog record: RDF / JSON
December 9, 2022 Edited by MARC Bot import existing book
September 17, 2021 Edited by ImportBot import existing book
September 25, 2020 Edited by MARC Bot import existing book
June 29, 2019 Created by MARC Bot import new book