An edition of Game development essentials (2012)

Game development essentials

an introduction

3rd ed.
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Last edited by ImportBot
August 2, 2020 | History
An edition of Game development essentials (2012)

Game development essentials

an introduction

3rd ed.

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Publish Date
Publisher
Delmar
Language
English
Pages
483

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Previews available in: English

Edition Availability
Cover of: Game development essentials
Game development essentials: an introduction
2012, Delmar
in English - 3rd ed.

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Book Details


Table of Contents

Historical elements : how did we get here?
Platforms & player modes : what is the framework?
Goals & genres : what are the possibilities?
Player elements : who plays and why?
Story & character development : creating the narrative
Gameplay : creating the experience
Levels : creating the world
Interface : creating the connection
Audio : creating the atmosphere
Roles & responsibilities : developing the team
Production & management : developing the process
Marketing & maintenance : developing the community
The future : where are we going?

Edition Notes

Includes bibliographical references and index

Published in
Clifton Park, N.Y

Classifications

Dewey Decimal Class
794.81526 N935g 2012
Library of Congress
QA76.76.C672 N69 2012, QA76.76.C672N69 2012, QA76.76.C672 N68 2012

The Physical Object

Pagination
xxviii, 483 p.
Number of pages
483

ID Numbers

Open Library
OL27040611M
Internet Archive
gamedevelopmente00nova
ISBN 10
1111307652
ISBN 13
9781111307653
LCCN
2010941933
OCLC/WorldCat
759368305

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Download catalog record: RDF / JSON
August 2, 2020 Edited by ImportBot import existing book
June 30, 2019 Created by MARC Bot import new book