An edition of Learn cocos2D 2 (2012)

Learn cocos2D 2

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Last edited by MARC Bot
October 6, 2024 | History
An edition of Learn cocos2D 2 (2012)

Learn cocos2D 2

  • 2 Want to read

Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you:

  • The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input.
  • How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries.
  • How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps.
  • The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua.

Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others.

This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author’s improved cocos2d game engine (Kobold2D), and even helps you enhance your game’s marketability on the App Store.

Publish Date
Publisher
Apress, Imprint: Apress
Language
English
Pages
517

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Previews available in: English

Edition Availability
Cover of: Learn cocos2D 2
Learn cocos2D 2
2012, Apress, Imprint: Apress
electronic resource / in English
Cover of: Learn cocos2d 2
Learn cocos2d 2: Game Development for iOS
Sep 21, 2012, Apress
paperback

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Book Details


Edition Notes

Published in
Berkeley, CA

Classifications

Dewey Decimal Class
004
Library of Congress
QA75.5-76.95, QA76.8.I64 I88 2012eb, QA76.8.M3

The Physical Object

Format
[electronic resource] /
Pagination
XXVI, 517 p.
Number of pages
517

ID Numbers

Open Library
OL27069695M
Internet Archive
learncocosdgamed00itte
ISBN 13
9781430244172

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October 6, 2024 Edited by MARC Bot import existing book
December 20, 2023 Edited by ImportBot import existing book
January 5, 2022 Edited by ImportBot import existing book
September 11, 2021 Edited by ImportBot import existing book
July 5, 2019 Created by MARC Bot import new book