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Many interaction and interface designers enjoy the interfaces seen in science-fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.
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Previews available in: English
Subjects
Émissions de science-fiction télévisées, Miscellanées, Interfaces utilisateurs (Informatique), Design, Films de science-fiction, Miscellanea, Industrial design, Interaction design, Interface design, Critique, Science fiction television programs, User interfaces (Computer systems), Science fiction filmsEdition | Availability |
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1
Make It So: Interaction Design Lessons from Science Fiction
2012, Rosenfeld Media, LLC
in English
1933820764 9781933820767
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WorldCat
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2
Make It So: Interaction Design Lessons from Science Fiction
2012, Rosenfeld Media, LLC
in English
1306799384 9781306799386
|
zzzz
Libraries near you:
WorldCat
|
3
Make it so: interaction design lessons from science fiction
2012, Rosenfeld Media
ressource électronique :
in English
1933820985 9781933820989
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Libraries near you:
WorldCat
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Book Details
First Sentence
"Science fiction and interface design were made for each other."
Edition Notes
Titre de l'écran-titre (visionné le 26 mars 2013).
Classifications
The Physical Object
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Feedback?September 7, 2024 | Edited by MARC Bot | import existing book |
December 17, 2022 | Edited by ImportBot | import existing book |
October 12, 2021 | Edited by chrisno | added better keywords |
October 12, 2021 | Edited by chrisno | Added the other author, the first sentence, and a description from the publisher's website. |
July 5, 2019 | Created by MARC Bot | import new book |