People and Computers XVI - Memorable Yet Invisible

Proceedings of HCI 2002

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Last edited by MARC Bot
July 6, 2019 | History

People and Computers XVI - Memorable Yet Invisible

Proceedings of HCI 2002

This volume contains the full papers presented at HCI 2002, the 16th annual conference of the British HCI Group. The idea of making systems memorable is one of the ways in which they can be made easier to operate but in making systems memorable it is easy to make them obtrusive. The conference aims to look at the questions of memorability and invisibility. Can systems be both memorable and invisible? Or are memorable systems far from invisible? Is an invisible and memorable system possible? And if so, what might it consist of? Do systems become memorable and invisible with familiarity even if they are initially quite difficult to use? The papers presented in this volume cover all the main areas of HCI research, but also focus on the theme of designing systems that are memorable, yet invisible, including: Interactive system design.- Interaction tools and techniques.- Users with special needs.- Virtual reality and multimedia.- Mobile interaction.- Social and cultural issues.- Psychology of programming and general computer interaction.

Publish Date
Publisher
Springer London
Language
English
Pages
422

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Previews available in: English

Edition Availability
Cover of: People and Computers XVI - Memorable Yet Invisible
People and Computers XVI - Memorable Yet Invisible: Proceedings of HCI 2002
2002, Springer London
electronic resource : in English

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Book Details


Table of Contents

Keynotes
Fun, Communication and Dependability: Extending the Concept of Usability; Anthropomorphism
Invisible but Audible: Enhancing Information Awareness through Anthropomorphic Speech; User Perception of Anthropomorphic Characters with Varying Levels of Interaction; CSCW
A Tool for Performing and Analysing Experiments on Graphical Communication; A Comparison of Text Messaging and Email Support for Digital Communities: A Case Study; An Affordance-based Framework for CVE Evaluation; Extending Low-cost Remote Evaluation with Synchronous Communication; Impedance Matching: When You Need to Know What; Multiple Viewpoints On Computer Supported Team Work: A Case Study On Ambulance Dispatch; Design Process
Pattern Languages in Participatory Design; Provoking Innovation: Acting-out in Contextual Scenarios; Haptic Interfaces
Guidelines for the Design of Haptic Widgets; Multi-session VR Medical Training: The HOPS Simulator; Memorable Systems
An Investigation of Memory for Daily Computing Event; How People Recognise Previously Seen Web Pages from Titles, URLs and Thumbnails; MATI: A System for Accessing Travel Itinerary Information using Mobile Phones; User Interface Design as Systems Design; Usability
A Comparison of Think-aloud, Questionnaires and Interviews for Testing Usability with Children; An Eye Movement Analysis of Web Page Usability; Auditory Emotional Feedback Facilitates Human-Computer Interaction; Navigation in the Software Development Information Space; Selecting the 'Invisible' User Interface Development Tool; VE and Games
Non-Verbal Communication Forms in Multi-player Game Session; Support Robots for Playing Games: The Role of Player-Actor Relationship; Author Index
Keyword Index.

Edition Notes

Published in
London

Classifications

Library of Congress
QA76.9.U83

The Physical Object

Format
[electronic resource] :
Pagination
1 online resource (XIII, 422 pages)
Number of pages
422

ID Numbers

Open Library
OL27080143M
Internet Archive
peoplecomputersx2002monk
ISBN 10
1447101057
ISBN 13
9781447101055
OCLC/WorldCat
840276902

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