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Video games began to obsess Clune when he was seven. They began to worm into his head and change his sense of reality. This is his memoir of a childhood transformed by technology. Afternoons spent gazing at pixelated maps and mazes trained eyes for the uncanny side of 1980s suburban Illinois. A game about pirates yields clues to the drama of cafeteria politics and locker-room hazing. And in the year of his parents' divorce, a spaceflight simulator opens a hole in reality.
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Previews available in: English
Subjects
Video gamers, Video games, Computer games, Childhood and youth, Biography, History, Authors, biography, New York Times reviewedPeople
Michael W. ClunePlaces
United StatesShowing 3 featured editions. View all 3 editions?
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Gamelife: a memoir
2015, Farrar, Straus and Giroux
in English
- First edition.
0865478287 9780865478282
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Book Details
Table of Contents
Suspended
Four hundred and ninety points of damage
The devil in the garden
World War II has never ended
The sun and the stars
Pirates!
A heart of the sky.
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The Physical Object
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marc_openlibraries_sanfranciscopubliclibrary MARC recordBetter World Books record
Library of Congress MARC record
Internet Archive item record
Promise Item
marc_columbia MARC record
Promise Item
marc_nuls MARC record
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Feedback?December 20, 2022 | Edited by MARC Bot | import existing book |
August 7, 2021 | Edited by New York Times Bestsellers Bot | Add NYT review links |
August 16, 2020 | Edited by ImportBot | import existing book |
July 19, 2019 | Created by MARC Bot | import new book |