An edition of Music 4.1 (2016)

Music 4.1

a survival guide for making music in the Internet age

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

My Reading Lists:

Create a new list

Check-In

×Close
Add an optional check-in date. Check-in dates are used to track yearly reading goals.
Today

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

Buy this book

Last edited by ImportBot
September 7, 2022 | History
An edition of Music 4.1 (2016)

Music 4.1

a survival guide for making music in the Internet age

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

This edition doesn't have a description yet. Can you add one?

Publish Date
Language
English
Pages
254

Buy this book

Previews available in: English

Edition Availability
Cover of: Music 4. 1
Music 4. 1: A Survival Guide for Making Music in the Internet Age
2016, Leonard Corporation, Hal
in English
Cover of: Music 4. 1
Music 4. 1: A Survival Guide for Making Music in the Internet Age
2016, Leonard Corporation, Hal
in English
Cover of: Music 4.1

Add another edition?

Book Details


Table of Contents

Ch. 1. The life stages of the music industry. Music 0.5 : the precursor business (New technology drives the business) ; Music 1.0 : the original music business ; Music 1.5 : the suits take over (The rise of MTV ; The farm teams disband ) ; Music 2.0 : enter the digital age (P2P makes its mark ; Piracy takes another form) ; Music 2.5 : digital music is monetized (Enter the 360 deal) ; Music 3.0 : the dawn of artist/fan communication ; Music 3.5 : YouTube becomes the new radio (YouTube exposure becomes universal ; Streaming catches on) ; Music 4.0 : streaming becomes profitable ; Music 4.1 : the business model changes
Ch. 2. How the music world has changed. Who's in control? ; Where did the record stores go? ; Why traditional radio is no longer the factor it once was (College radio on the brink) ; Why television is no longer a factor ; The trouble with labels (Where digital music has failed ; It's the music, stupid ; The death of artist development ; The piracy argument dissipates)
Ch. 3. The new music industry. The music industry is not dying ; The new radio (Internet radio ; The connected car ; Satellite radio ; What is radio's future?) ; The new television (The effect of YouTube ; YouTube gets challenged ; The broadcast alternatives ; The connected TV) ; The new players (Management ; The promoter ; The new record label) ; The new audience ; Enter Music 4.1
Ch. 4. The new masters of the domain. Seth Godin's tribes ; Radiohead's grand experiment ; The wisdom of Trent ; Josh Freese's multitiered humor ; Chris Anderson's long tail ; Irving Azoff's steel fist ; Sanctuary's blueprint ; Justin Bieber : the socially made star ; Amanda Palmer : the social celebrity ; Psy : the viral star ; Macklemore and Ryan Lewis : turning the record-label paradigm around ; Jack & Jack shift the release schedule
Ch. 5. The new marketing, part 1. Your music is your marketing ; The new release schedule ; Ten music marketing ideas
Ch. 6. The new marketing, part 2. The new importance of the fan ; The new artist online strategy (A typical artist website ; The steps to a successful online strategy ) ; Your most important tool : your email list (Mail list services ; Six keys to building your mailing list ; Designing your email blast ; Best email practices ; More is less) ; Another useful online tool : your blog (Other music blogs)
Ch. 7. Marketing with social media. The death of MySpace ; Marketing with Facebook (Eight rules of Facebook engagement ; Best time of day for Facebook posts ; Understanding the "like" button ; Facebook ads) ; Marketing with YouTube (Essential YouTube SEO ; The half-life of a viral video ; Making money from YouTube ; Real-time streaming video ; YouTube measurement tools) ; Marketing with Twitter (The secret of the hashtag ; The best time to tweet ; Twitter tools) ; Google+ (Hangouts)
Ch. 8. Social media management. Measuring your social media exposure (Social media measurement tools ; Advanced social media analytical tools) ; What is a brand? (The three pillars of a brand ; Five easy steps to creating your brand ; A quick look at sponsorship) ; Other avenues for social media ; Don't depend on your social network (There's more to social networking than Facebook ) ; Ten low-cost, hi-tech promotion ideas ; But you still must hit the streets ; Ten low-cost, low-tech promotion ideas
Ch. 9. Making money in today's music world. Hit the road, Jack ; Merch is your friend (Price it right ; The secret to the merch table ; Credit card transactions made easy) ; The many ways to ask for the sale ; Crowdfunding (The four tiers of a crowdfunding campaign ; The five rules for crowdfunding ; The concept of "fuelers")
Ch. 10. The new distribution. Digital, vinyl, or bright, shiny disc? (Digital streaming ; Digital downloads ; CD : the bright and shiny disc ; The round pieces of plastic known as the vinyl record ; Could the cassette make a return? ) ; Collectibles ; Digital music distribution (Paid downloads ; Streaming is the new download ; The digital storage locker (Cloud music)) ; Music aggregators ; License or distribution? ; Games : hip or hype? ; The new brick and mortar
Ch. 11. The new publishing paradigm. The three basic types of publishing income ; The different sources of publishing royalties ; Publishing and the indie artist (Getting your songs placed in movies and television ; Music supervisors : the new A&R?) ; The problem with digital accounting ; Why use a publisher?
Ch. 12. When music is your product. Streaming royalty basics ; The different types of streams (Noninteractive streams ; Interactive streams) ; Making sense of streaming income (A million isn't what it used to be ; The sound recording royalty ; The middleman factor ; The performance royalty ; The streaming mechanical royalty) ; How royalty rates are set ; Streaming royalty examples (1 million Spotify streams example ; 1 million Pandora free-tier streams example) ; The reality of the situation
Ch. 13. Monetizing video views. Monetizing YouTube (How YouTube videos are monetized ; View variables ; YouTube and the labels ; Content ID) ; A YouTube success story ; Facebook video (Facebook video pros and cons) ; Other video platforms
Ch. 14. The Music 4.1 rules for survival. Developing your audience ; Establishing your tribe (The leader ; Growing your tribe ; Marketing to your tribe) ; Sustaining your career (The "1,000 true fans" theory)
Ch. 15. Living in Music 4.1. Making a living is the new success (There's no such thing as a demo) ; Major label deconstruction (The sad case of EMI ; WMG changes hands ; The major label of the future) ; When you need a label ; Getting along in Music 4.1
Appendix 1. Online tools. Band-oriented platforms ; Blog platforms ; Crowdfunding ; Facebook ; Mailing lists ; Measurement ; Merchandise ; Music blogs ; Publishing ; Social media management ; Streaming video ; Surveys ; Twitter ; YouTube
Appendix 2. Glossary.

Edition Notes

"Glossary": p. 243-248.

Includes web resources (pages 239-242) and index.

Series
MusicPRO guides, MusicPro guides
Other Titles
Survival guide for making music in the Internet age

Classifications

Dewey Decimal Class
780.68/8
Library of Congress
ML3790 .O968 2016, ML3790.O968 2016

The Physical Object

Pagination
xviii, 254 pages
Number of pages
254

ID Numbers

Open Library
OL27217014M
Internet Archive
music41survivalg0000owsi
ISBN 10
1495045218
ISBN 13
9781495045219
LCCN
2015047632
OCLC/WorldCat
932003646
Amazon ID (ASIN)
B01M58VNVU

Community Reviews (0)

Feedback?
No community reviews have been submitted for this work.

Lists

This work does not appear on any lists.

History

Download catalog record: RDF / JSON
September 7, 2022 Edited by ImportBot import existing book
July 19, 2019 Created by MARC Bot import new book