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With its tutorial-based approach, this is a practical guide to both hand-and computer-drawn design. Readers will learn to think three-dimensionally and build complex design ideas that are structurally sound and visually clear.
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Book Details
Table of Contents
Understanding sketching
The psychology of sketching
Defining sketching. Case study: HLB design diagrams
Tutorial: orthographic projection
Tutorial: orthographic sketching
Orientation. Case study: Gerrit Rietveld's red and blue chair
Tutorial: rotated plan method
Case study: method
Tutorial: (de)constructing the cube
Tutorial: unfolding geometry
Registration. Case study: Myto chair
Case study: Mission One Motorcycle
Tutorial: sketching a tape measure
Form. Case study: TCV display for Olivetti
Tutorial: sketching a contoured bar of soap
Tutorial: sketching the Pringle potato chip
Tutorial: sketching an athletics shoe
Line. Case study: DC25 vacuum cleaner
Case study: vessel ideation
Tutorial: putting line and orientation together
Exploring forms in space. Tutorial: Panton chair
Tutorial: Vållö watering can
Tutorial: sketching tools
Explaining forms in space. Tutorial: fundamentals of rendering
Tutorial: rendering simple forms
Tutorial: rendering complex forms
Case study: Fiskars garden barrow
Exploring forms in time. Case study: Dyson DC25 user's manual
Case study: Golden section information graphics
Tutorial: creating a storyboard
Tutorial: sketching a cellphone
Tutorial: sketching an exhibit
Putting it all together. Tutorial: creating a presentation.
Edition Notes
Includes bibliographical references (page 207) and index.
Classifications
The Physical Object
ID Numbers
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Feedback?February 10, 2023 | Edited by ImportBot | import existing book |
September 17, 2021 | Edited by ImportBot | import existing book |
July 19, 2019 | Created by MARC Bot | import new book |