Check nearby libraries
Buy this book
"Literacy is at the heart of education -- and what better way to teach this important subject than through the motivational techniques built into gamification? With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning. This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking. This book includes: Tips for implementing gaming techniques to engage and motivate students. Fun and engaging design to complement a game-based approach to learning. Examples that can easily be modified for different grade levels"--
Check nearby libraries
Buy this book
Edition | Availability |
---|---|
1
Gamify literacy: boost comprehension, collaboration and learning
2017
in English
- First edition.
1564843866 9781564843869
|
aaaa
|
2
Gamify Literacy: Boost Comprehension, Collaboration and Learning
2017, International Society for Technology in Education
in English
1564846229 9781564846228
|
zzzz
|
3
Gamify Literacy: Boost Comprehension, Collaboration and Learning
2017, International Society for Technology in Education
in English
1564846237 9781564846235
|
zzzz
|
Book Details
Table of Contents
Edition Notes
Includes bibliographical references and index.
Classifications
The Physical Object
ID Numbers
Community Reviews (0)
Feedback?July 20, 2019 | Created by MARC Bot | import new book |