An edition of The lost episodes of Doom (1995)

The lost episodes of Doom

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Last edited by MARC Bot
February 13, 2020 | History
An edition of The lost episodes of Doom (1995)

The lost episodes of Doom

  • 5.00 ·
  • 1 Rating
  • 7 Want to read
  • 0 Currently reading
  • 2 Have read

This is one of the manuscripts of a long lost era which I would call the golden times in regards to the PC's gaming career. From around 1991 to 1996 a true revolution of the way PC Games were created and perceived happened and at the eye of the storm was one company
- id Software.

Their legendary titles spanned an army consisting of hobbyists, whizkids, wannabes, enthusiasts, copycats and other hope-fools eager to create new content for the object of their digital desires... be it maps, gfx-demos, sprites, textures, editors, etc
The most lusted after title which kickstarted this penomenon in a BIG way was the original Doom. Back then Intel's i486 was the prime mover in regards to big performance and software like raytracers, CAD editors, sound / business suites were the arch-applications to show the prowess of the new processor generation. Well, with Doom's birth such mundane binaries were relegated to the backseats as a game painted the binary skies blood red. Doom shat on anything and everything that dared to call itself "bleeding edge" software with such ease that it swept away any preconceived notion on what was possible on the "business smart" PC.

Taking this into regard then the book is a delightful peek into the past, albeit it was a bit late to the party in 1995.
Being kind of a mix of a manual, general players' guide and walkthrough(of the episodes made by Klie & Carter) there's of course some redundant information that had already been covered a good many times. The more interesting part belongs to the later 2/3rds where the maps routes are being thoroughly explained(amid decorative automap snapshots) and some background info is given. This is followed by a short glimpse into multiplayer / troubleshooting and then editing of maps via tools like DEU, BSP and others utlities is given. Latter part being in no way a well needed tutorial on how to properly use one of the established editors but rather a gentle peek. This may also be the only real criticism regarding this old tome... instead of having much redundant info given, a through inside look of mapping should have been given as a third chapter. This would have been a welcome edition in a time were the internet was sparse.

That's all folks - if you happen to get ahold of this book, grant yourself a few days off, 'nick' an old PC from a landfill and get lost in the "Lost Episodes Of Doom".

Publish Date
Publisher
Sybex
Language
English
Pages
246

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Previews available in: English

Edition Availability
Cover of: The lost episodes of Doom
The lost episodes of Doom
1995, Sybex
in English

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Book Details


Edition Notes

Includes index.
System requirements for accompanying computer disk: 386 PC or PC-compatible computer with 4 MB of RAM and a 3 1/2" high-density disk drive.

Published in
San Francisco
Other Titles
Massacre on Callisto, the Killing Fields of Io, Hell's Gate--the Red Spot

Classifications

Dewey Decimal Class
793.93/25369
Library of Congress
GV1469.25.D66 M457 1995

The Physical Object

Pagination
xxi, 246 p. :
Number of pages
246

ID Numbers

Open Library
OL1132688M
Internet Archive
lostepisodesofdo00mend
ISBN 10
0782116744
LCCN
94080049
OCLC/WorldCat
32269622
Library Thing
9212543
Goodreads
489234

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History

Download catalog record: RDF / JSON
February 13, 2020 Edited by MARC Bot remove fake subjects
January 24, 2020 Edited by Amadeus777999 Edited without comment.
October 24, 2012 Edited by ImportBot Added subject 'In library'
August 17, 2012 Edited by ImportBot import new book
December 9, 2009 Created by WorkBot add works page