Choosing and Using Digital Games in the Classroom

A Practical Guide

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Last edited by ImportBot
December 25, 2021 | History

Choosing and Using Digital Games in the Classroom

A Practical Guide

  • 1 Want to read
  • 1 Have read

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Publish Date
Publisher
Springer
Pages
436

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Edition Availability
Cover of: Choosing and Using Digital Games in the Classroom
Choosing and Using Digital Games in the Classroom: A Practical Guide
Jun 14, 2018, Springer
paperback
Cover of: Choosing and Using Digital Games in the Classroom
Choosing and Using Digital Games in the Classroom: A Practical Guide
2016, Springer London, Limited
in English
Cover of: Choosing and Using Digital Games in the Classroom
Choosing and Using Digital Games in the Classroom: A Practical Guide
2016, Springer International Publishing AG
in English

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Book Details


Edition Notes

Source title: Choosing and Using Digital Games in the Classroom: A Practical Guide (Advances in Game-Based Learning)

Classifications

Library of Congress
L1-991

The Physical Object

Format
paperback
Number of pages
436

ID Numbers

Open Library
OL28249599M
ISBN 10
3319791753
ISBN 13
9783319791753

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History

Download catalog record: RDF / JSON
December 25, 2021 Edited by ImportBot import existing book
June 13, 2020 Created by ImportBot import new book