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This exegesis explores the ways in which the Tāwhaki myths may be interpreted in a video game. The Tāwhaki myths were chosen because of their relative obscurity in the modern era (Mead, 1996). I examine three possible ways these myths may be interpreted using digital media. I then build a video game prototype based on one of these interpretations. I conclude with a discussion about the creation process of building this prototype, focusing primarily on writing issues which pertain to the retelling of the Tāwhaki myths.
Publish Date
2018
Language
English
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Subjects
Religion, Video games, TawhakiPlaces
Islands of the Pacific, New Zealand, Maori, Pacific OceanShowing 1 featured edition. View all 1 editions?
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MA Thesis Auckland University of Technology 2018
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Feedback?July 28, 2020 | Created by MARC Bot | import new book |