An edition of GPU pro 6 (2015)

GPU pro 6

advanced rendering techniques

GPU pro 6
Wolfgang Engel, Wolfgang Engel
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Last edited by MARC Bot
September 21, 2020 | History
An edition of GPU pro 6 (2015)

GPU pro 6

advanced rendering techniques

"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--

Publish Date
Language
English
Pages
567

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Edition Availability
Cover of: GPU pro 6
GPU pro 6: advanced rendering techniques
2016, CRC Press/Taylor Francis Group
in English
Cover of: GPU Pro 6
GPU Pro 6: Advanced Rendering Techniques
2015, CRC Press LLC
in English
Cover of: GPU Pro 6
GPU Pro 6: Advanced Rendering Techniques
2015, CRC Press LLC
in English

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Book Details


Edition Notes

Includes bibliographical references and index.

Published in
Boca Raton

Classifications

Dewey Decimal Class
006.6/6
Library of Congress
T385 .G26674 2016, T385.G26674 2015

The Physical Object

Pagination
xiii, 567 pages
Number of pages
567

ID Numbers

Open Library
OL30392279M
ISBN 13
9781482264616
LCCN
2015006268

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September 21, 2020 Created by MARC Bot import new book