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Previews available in: English
Edition | Availability |
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Gamification: using gaming technology for achieving goals
2014, Rosen Pub.
in English
144889512X 9781448895120
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Book Details
Table of Contents
Gaming on the rise
Gamifying the environment
Gamifying education
Gamifying health
Making a worldwide impact.
Edition Notes
Includes bibliographical references (p. 44-45) and index.
Classifications
The Physical Object
Edition Identifiers
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March 26, 2021 | Edited by MARC Bot | import existing book |
January 24, 2021 | Edited by ImportBot | import existing book |
October 18, 2020 | Created by MARC Bot | import new book |