An edition of iOS game development (2014)

iOS game development

developing games for iPad, iPhone, and iPod Touch

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Last edited by MARC Bot
December 9, 2022 | History
An edition of iOS game development (2014)

iOS game development

developing games for iPad, iPhone, and iPod Touch

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

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Publish Date
Publisher
CRC Press
Language
English
Pages
378

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Previews available in: English

Edition Availability
Cover of: Ios Game Development
Ios Game Development
2019, Taylor & Francis Group
in English
Cover of: IOS Game Development
Cover of: IOS Game Development
Cover of: iOS game development

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Book Details


Table of Contents

Introduction : let there be games!
The basics : how does it all work?
Game development : from 0 to 60 in no time flat
Making connections : multiplayer games with game kit and game center
OpenGL ES : turbocharged!
The third dimension: 3D games
On the trail of Angry birds : physics engine box2D
The GLkit framework : OpenGL ES made easy
Complete control : game sounds with OpenAL
Waiting round to be a millionaire.

Edition Notes

Includes bibliographical references (page 359) and index.

Published in
Boca Raton

Classifications

Dewey Decimal Class
794.8/15265
Library of Congress
QA76.76.C672 L75 2014, QA76.76.C672L75 2014, QA76.76.C672

The Physical Object

Pagination
xv, 378 pages
Number of pages
378

ID Numbers

Open Library
OL30663066M
Internet Archive
iosgamedevelopme0000luck
ISBN 13
9781466569935
LCCN
2012048337
OCLC/WorldCat
1152552885

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December 9, 2022 Edited by MARC Bot import existing book
October 13, 2022 Edited by ImportBot import existing book
September 17, 2021 Edited by ImportBot import existing book
October 18, 2020 Created by MARC Bot import new book