An edition of Turbo gameworks (1985)

Turbo GameWorks

Owner's Handbook

1st ed.

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Last edited by MARC Bot
November 4, 2020 | History
An edition of Turbo gameworks (1985)

Turbo GameWorks

Owner's Handbook

1st ed.

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Publish Date
Language
English
Pages
143

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Previews available in: English

Edition Availability
Cover of: Turbo GameWorks
Turbo GameWorks: Owner's Handbook
1985, Borland International
in English - 1st ed.

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Book Details


Table of Contents

INTRODUCTION
Page 1
Shake Hands with Your Computer Opponent
Page 2
What's Inside Turbo GameWorks
Page 2
Structure of this Manual
Page 2
Typography
Page 3
The Distribution Diskettes
Page 3
Acknowledgements
Page 3
1. Chapter 1. PLAYING GO-MOKU
Page 7
How to Play Turbo Go-Moku
Page 7
2. Chapter 2. PLAYING CHESS
Page 9
How to Play Turbo Chess
Page 10
Making Moves
Page 10
The Opening Library
Page 12
How Turbo Chess Handles Errors, Checkmates, and Draw Games
Page 12
Turbo Chess Commands
Page 13
Newgame
Page 13
Quit
Page 13
Level
Page 13
Clocks
Page 17
Changing Sides and Terminating Search
Page 17
Taking Back Bad Moves
Page 17
Need a Hint?
Page 17
Changing Colors and Setting Up Positions (the Chess Board Editor)
Page 18
Auto
Page 18
MultiMove
Page 18
SingleStep
Page 18
Value Display
Page 18
3. Chapter 3. PLAYING BRIDGE
Page 21
How to Play Turbo Bridge
Page 21
Options Menu
Page 21
Bidding
Page 22
The Bidding System
Page 24
Table Talk with a Computer? Bidding Strategy
Page 26
Trick or Treat: Playing the Cards
Page 27
4. Chapter 4. ANATOMY OF A GAME
Page 31
Types of Computer Games
Page 31
How to Recognize a Game When You See One
Page 32
Data Structure
Page 32
Evaluation
Page 33
User Interface
Page 34
And They're Off!
Page 34
5. Chapter 5. GO-MOKU PROGRAM DESIGN
Page 35
6. Chapter 6. CHESS PROGRAM DESIGN
Page 47
7. Chapter 7. BRIDGE PROGRAM DESIGN
Page 87
A. Appendix A. THE HISTORY OF COMPUTER CHESS
Page 113
B. Appendix B. CHESS RULES
Page 119
C. Appendix C. BASIC BRIDGE RULES AND STRATEGY
Page 127
D. Appendix D. SUGGESTED READING
Page 131
E. Appendix E. GLOSSARY
Page 133

Edition Notes

Bibliography: p. 131.
"Source code, secrets, & strategies includes. Chess, bridge, & go-moku"--Cover.
"Tools for Turbo Pascal"--Spine.
Includes index.

Published in
Scotts Valley, CA, U.S.A
Other Titles
Turbo game works.

Classifications

Dewey Decimal Class
794.8/2
Library of Congress
GV1469.2 .T87 1985

The Physical Object

Pagination
vi, 143 p. :
Number of pages
143

ID Numbers

Open Library
OL2753290M
Internet Archive
turbogameworksow0000unse
ISBN 10
0875241468
LCCN
86105441
OCLC/WorldCat
14242458

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November 4, 2020 Created by MARC Bot import existing book