Check nearby libraries
Buy this book
This edition doesn't have a description yet. Can you add one?
Check nearby libraries
Buy this book
Previews available in: English
Edition | Availability |
---|---|
1
Mobile media learning: amazing uses of mobile devices for learning
2011, ETC Press
in English
110579363X 9781105793639
|
aaaa
|
Book Details
Table of Contents
Dewey buys a smart phone -- Seann Dikkers
Asking experts Dewey questions -- Seann Dikkers
Up river: place, ethnography, and design in the St. Louis River Estuary -- Mark Wagler and Jim Mathews
Launching investigations with bite-sized gaming -- Bob Coulter
Beetles, beasties, and bunnies: ubiquitous games for biology -- Louisa Rosenheck
Mystery trip -- John Martin
Mentira: prototyping language-based locative gameplay -- Chris Holden and Julie Sykes
Place-based design for civic participation -- Jim Mathews and Jeremiah Holden
Re:Activism: serendipity in the streets -- Colleen Macklin and Thomson Guster
History in our hands: mobile media in museum adventures -- Sean Dikkers
Mobile gaming in public libraries -- Kelly Czarnecki
Planning your game jam: game design as pedagogy -- Colleen Macklin, John Martin, and Seann Dikkers
Youth APPlab: the wonder of app inventor and young app developers -- Leshell Hatley.
Edition Notes
Includes bibliographical references.
"The text of this work is licensed under a Creative Commons Attribution--NonCommercial--NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/)"
Classifications
The Physical Object
ID Numbers
Community Reviews (0)
Feedback?July 27, 2022 | Edited by ImportBot | import existing book |
November 13, 2020 | Created by MARC Bot | import new book |