3D Game Design with Unreal Engine 4 and Blender

Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

  • 12 Want to read
  • 2 Currently reading
  • 1 Have read
Locate

My Reading Lists:

Create a new list

Check-In

×Close
Add an optional check-in date. Check-in dates are used to track yearly reading goals.
Today

  • 12 Want to read
  • 2 Currently reading
  • 1 Have read

Buy this book

Last edited by Drini
September 27, 2024 | History

3D Game Design with Unreal Engine 4 and Blender

Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

  • 12 Want to read
  • 2 Currently reading
  • 1 Have read

Annotation

Publish Date
Publisher
Packt Publishing
Language
English

Buy this book

Previews available in: English

Book Details


Table of Contents

Preface
Page v
Chapter 1. Unreal, My Friend, I'd Like You to Meet Blender
Page 1
Installing Blender
Page 2
Exploring the interface
Page 3
Customizing your settings
Page 6
Working with modes
Page 8
Jumping into our first project
Page 8
Getting things started in Unreal Engine 4
Page 9
Summary
Page 11
Chapter 2. Starting Our First Project
Page 13
Using the Content Browser to start building the level
Page 15
Using different types of light
Page 28
Adding interactive elements using Triggers and Blueprints
Page 31
Playtesting our level
Page 41
Summary
Page 42
Chapter 3. It's Time to Customize!
Page 43
Getting started making game assets
Page 44
Using the basic tools of polygon modeling
Page 46
How to use UV mapping and why it's important
Page 57
UV unwrapping our game asset
Page 60
Basic texturing techniques
Page 66
Summary
Page 70
Chapter 4. Getting the Assets to the Level
Page 71
Exporting our object from Blender
Page 71
What is FBX?
Page 75
Importing our object into Unreal
Page 76
Setting up and using our new 3D asset
Page 79
Summary
Page 86
Chapter 5. Taking This Level Up a Notch
Page 87
Planning a more complex level
Page 87
Whiteboxing a level for better asset creation
Page 89
Level design principles
Page 93
Advanced scripting techniques
Page 95
Win conditions
Page 109
Summary
Page 112
Chapter 6. Monster Assets – The Level Totally Needs One of These
Page 113
Designing our asset – inspiration and concept art
Page 114
Advanced tools: Subdivide, Knife, Bridge Edge Loops, and more
Page 115
Subdivide tool
Page 116
Knife tool
Page 117
Bridge Edge Loops tool
Page 118
Triangulate modifier tool
Page 118
Using multiple shapes within Blender
Page 119
Summary
Page 143
Chapter 7. Let's Dress to Impress!
Page 145
Unwrapping complex objects
Page 145
Marking seams
Page 146
Unwrap tool
Page 147
Stitch
Page 148
Average Island Scale
Page 149
Pack Islands
Page 150
Using Smart UV Project
Page 150
Custom Marking Seams
Page 151
Unwrapping Cubes
Page 152
Unwrapping Cylinders
Page 154
Using different maps to create a more realistic look
Page 165
Summary
Page 184
Chapter 8. Lights Camera Animation
Page 185
How does Blender handle animation?
Page 185
Rigging and using keyframes
Page 188
Using Blender's suite of animation tools
Page 200
Summary
Page 204
Chapter 9. Bang Bang Let's Make It Explode
Page 205
Creating a class blueprint to tie it all together
Page 206
Using sound effects
Page 219
Using particle effects
Page 224
Index
Page 233

Edition Notes

Includes index.

Published in
Birmingham, UK
Series
Community experience distilled
Other Titles
Three-dimensional game design with Unreal Engine four and Blender

Classifications

Dewey Decimal Class
794.81
Library of Congress
QA76.76.C672

The Physical Object

Pagination
1 online resource

Edition Identifiers

Open Library
OL36621697M
Internet Archive
3dgamedesignwith0000plow
ISBN 10
1785886614, 1785881469
ISBN 13
9781785886614, 9781785881466
OCLC/WorldCat
953694638

Work Identifiers

Work ID
OL27015562W

Community Reviews (0)

No community reviews have been submitted for this work.

Lists

This work does not appear on any lists.

History

Download catalog record: RDF / JSON
September 27, 2024 Edited by Drini Edited without comment.
August 17, 2022 Edited by ImportBot import existing book
January 2, 2022 Created by ImportBot import new book