3D game design with Unreal Engine 4 and Blender

combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Last edited by ImportBot
August 17, 2022 | History

3D game design with Unreal Engine 4 and Blender

combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

  • 0 Ratings
  • 10 Want to read
  • 3 Currently reading
  • 0 Have read

Annotation

Publish Date
Publisher
Packt Publishing
Language
English

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Previews available in: English

Book Details


Table of Contents

Preface Page v
Chapter 1. Unreal, My Friend, I'd Like You to Meet Blender Page 1 Installing Blender Page 2 Exploring the interface Page 3 Customizing your settings Page 6 Working with modes Page 8 Jumping into our first project Page 8 Getting things started in Unreal Engine 4 Page 9 Summary Page 11 Chapter 2. Starting Our First Project Page 13 Using the Content Browser to start building the level Page 15 Using different types of light Page 28 Adding interactive elements using Triggers and Blueprints Page 31 Playtesting our level Page 41 Summary Page 42 Chapter 3. It's Time to Customize! Page 43 Getting started making game assets Page 44 Using the basic tools of polygon modeling Page 46 How to use UV mapping and why it's important Page 57 UV unwrapping our game asset Page 60 Basic texturing techniques Page 66 Summary Page 70 Chapter 4. Getting the Assets to the Level Page 71 Exporting our object from Blender Page 71 What is FBX? Page 75 Importing our object into Unreal Page 76 Setting up and using our new 3D asset Page 79 Summary Page 86 Chapter 5. Taking This Level Up a Notch Page 87 Planning a more complex level Page 87 Whiteboxing a level for better asset creation Page 89 Level design principles Page 93 Advanced scripting techniques Page 95 Win conditions Page 109 Summary Page 112 Chapter 6. Monster Assets – The Level Totally Needs One of These Page 113 Designing our asset – inspiration and concept art Page 114 Advanced tools: Subdivide, Knife, Bridge Edge Loops, and more Page 115 Subdivide tool Page 116 Knife tool Page 117 Bridge Edge Loops tool Page 118 Triangulate modifier tool Page 118 Using multiple shapes within Blender Page 119 Summary Page 143 Chapter 7. Let's Dress to Impress! Page 145 Unwrapping complex objects Page 145 Marking seams Page 146 Unwrap tool Page 147 Stitch Page 148 Average Island Scale Page 149 Pack Islands Page 150 Using Smart UV Project Page 150 Custom Marking Seams Page 151 Unwrapping Cubes Page 152 Unwrapping Cylinders Page 154 Using different maps to create a more realistic look Page 165 Summary Page 184 Chapter 8. Lights Camera Animation Page 185 How does Blender handle animation? Page 185 Rigging and using keyframes Page 188 Using Blender's suite of animation tools Page 200 Summary Page 204 Chapter 9. Bang Bang Let's Make It Explode Page 205 Creating a class blueprint to tie it all together Page 206 Using sound effects Page 219 Using particle effects Page 224 Index Page 233

Edition Notes

Includes index.

Published in
Birmingham, UK
Series
Community experience distilled, Community experience distilled
Other Titles
Three-dimensional game design with Unreal Engine four and Blender

Classifications

Dewey Decimal Class
794.81
Library of Congress
QA76.76.C672

The Physical Object

Pagination
1 online resource

ID Numbers

Open Library
OL36621697M
Internet Archive
3dgamedesignwith0000plow
ISBN 10
1785886614, 1785881469
ISBN 13
9781785886614, 9781785881466
OCLC/WorldCat
953694638

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August 17, 2022 Edited by ImportBot import existing book
January 2, 2022 Created by ImportBot import new book