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Traces the history of adventure games and discusses how to choose your first game and find other players, play through the mail or on your computer, join adventure game clubs, and attend conventions.
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Previews available in: English
Edition | Availability |
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1
Adventure gaming
1992, Crestwood House, Maxwell Macmillan Canada, Maxwell Macmillan International
in English
- 1st ed.
0896866211 9780896866218
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Book Details
Edition Notes
Includes bibliographical references (p. 43-45) and index.
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Feedback?August 12, 2021 | Edited by MARC Bot | import existing book |
November 13, 2020 | Edited by MARC Bot | import existing book |
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December 10, 2009 | Created by WorkBot | add works page |