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The love of making things need not be confined to the physical world - electronic form giving can also be a rewarding hands-on experience. In this investigation of the possibility of craft in the digital realm, Malcolm McCullough observes that the emergence of computation as a medium, rather than just a set of tools, suggests a growing correspondence between digital work and traditional craft.
Chapter by chapter, McCullough builds a case for upholding humane traits and values during the formative stages of new practices in digital media. He covers the nature of hand-eye coordination, the working context of the image culture, aspects of tool usage and medium appreciation, uses and limitations of symbolic methods, issues in human-computer interaction, geometric constructions and abstract methods in design, the necessity of improvisation, and the personal worth of work.
For those new to computing, McCullough offers an inside view of what the technology is like, what the important technical issues are, and how creative computing fits within a larger intellectual history.
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Edition | Availability |
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1
Abstracting craft: the practiced digital hand
1998, MIT Press
in English
- 1st MIT Press paperback ed. --
026263189X 9780262631891
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2
Abstracting Craft: The Practiced Digital Hand
March 15, 1997, The MIT Press, MIT Press
Hardcover
in English
0262133261 9780262133265
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Book Details
Edition Notes
Includes bibliographical references (p. [289]-297) and index.
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The Physical Object
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