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Traces the history of video games by studying the companies, technologies, and economics that are fueling the industry in Japan, the U.S., and France. It also seeks to understand the driving force behind the video game's phenomenal cultural penetration while offering insights into the rigorous development and aggressive multichannel marketing of games and game consoles. The inevitable convergence of the video game and film industries and the impact of the Internet as a global gaming environment are also considered.
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Subjects
History, Video games, Design, Social aspects, Computer games, Computer animation, Internet games, Forecasting, Electronic games industry, Economic aspects, Inc Atari, Squaresoft (Firm), Soni? Kabushiki Kaisha, Cryo Interactive Entertainment (Firm), Kalisto Entertainment (Firm), In Utro (Firm), Blizzard Entertainment (Firm), Electronic Arts (Firm), Ubi Soft Entertainment (Firm), LucasArts (Firm)Places
United States, California, Japan, FranceEdition | Availability |
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The video game: past, present and future
2004, Films for the Humanities & Sciences
videorecording :
in English, Japanese, and French
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Book Details
Edition Notes
This disc is a recorded DVD and may not play on all DVD players or drives.
Originally produced in 2001.
Duration given on container: 57 min.
Narrator: Bremner Duthie.
Comentary: Nolan Bushnell, Yoshiko Kawazu, Chris Lee, Loyd Levin.
DVD-R.
In English, Japanese and French with English voiceovers.
The Physical Object
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