An edition of Building a 3D game engine in C++ (1995)

Building a 3D game engine in C++

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  • 2.0 (1 rating) ·
  • 5 Want to read
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Last edited by ImportBot
October 18, 2022 | History
An edition of Building a 3D game engine in C++ (1995)

Building a 3D game engine in C++

  • 2.0 (1 rating) ·
  • 5 Want to read
  • 1 Have read

This edition doesn't have a description yet. Can you add one?

Publish Date
Publisher
Wiley
Language
English
Pages
421

Buy this book

Edition Availability
Cover of: Building a 3D game engine in C[plus plus]
Building a 3D game engine in C[plus plus]
1995, Wiley
in English
Cover of: Building a 3D game engine in C++
Building a 3D game engine in C++
1995, Wiley
in English

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Book Details


Edition Notes

Includes index.
System requirements for accompanying computer disk: Borland C++ 3.1, Borland C++ 4.5, Watcom C/C++ 10.0, Microsoft Visual C++, or Symantec C++.

Published in
New York
Other Titles
Building a 3 dimensional game engine in C++, Building a three dimensional game engine in C++

Classifications

Dewey Decimal Class
794.8/16762
Library of Congress
QA76.73.C153 H665 1995, QA76.73.C153H665

The Physical Object

Pagination
xxv, 421 p. :
Number of pages
421

ID Numbers

Open Library
OL1276550M
ISBN 10
0471123269
LCCN
95008185
Library Thing
2188904
Goodreads
3156533

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History

Download catalog record: RDF / JSON
October 18, 2022 Edited by ImportBot import existing book
December 4, 2010 Edited by Open Library Bot Added subjects from MARC records.
December 4, 2010 Edited by Open Library Bot Added subjects from MARC records.
April 28, 2010 Edited by Open Library Bot Linked existing covers to the work.
December 10, 2009 Created by WorkBot add works page