Gamester's Guide to Arcade Video Games

1st ed.
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Last edited by MARC Bot
October 28, 2020 | History

Gamester's Guide to Arcade Video Games

1st ed.

This book is a tips, hints, review, and strategy guide to forty-one arcade games. The first few chapters tell what a video game is their cabinets and looks their controls. It then tells of the advantages and disadvantages of games, types of games, and how players can limit the amount of money they spend on them. There is a look at video game etiquette and Arcadia "any place with a video machine. There is an illustration of each games screen (many games have more then one screen illustration), and control panel. According to the books "Introduction" it is "the result of 17 months of research", and was the beginning of the organization of 'Gamester' a game player's club and support group, that was to published a bi-monthly magazine, the book's author is also the companies founder.

Publish Date
Publisher
TAB Books
Language
English
Pages
376

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Edition Availability
Cover of: Gamester's Guide to Arcade Video Games
Gamester's Guide to Arcade Video Games
1983, TAB Books
Paperback in English - 1st ed.

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Book Details


Table of Contents

Acknowledgments. v
Introduction. vii
Part I. All About Video Games. 1
Chapter 1. The Video Concept. 3
What Is a Coin-Operated Video Game?-Screen-Control Board-Coin Slots-Computer- Video Game Concept Explanation-Video Game Styles-History and Evolution of the Coin-Operated Video Game.
Chapter 2. Video Game Popularity. 9
Contributing Factors to Video Game Popularity-Advantages of Playing Video Games-Some Controversies Regarding Video Games-Some Present and Future Applications of Video Games.
Chapter 3. Types of Video Games. 14
Type A: One-Lever Maze Games- Type B: Lever Plus Action Button Games- Type C: Upward-Shooting Games- Variations of Type C- Type D: Automatically Sideways-Moving Games-Type E: Total Maneuvering Games-Variations of Type E Games-Type F: Three-Dimensional Games-Miscellaneous Games.
Chapter 4. How to Play Video Games. 21
Step One: Know Your Objectives-Step Two: Know Your Game-Step Three: Position Your Body and Hands Correctly-Step Four: Play in Different Sessions-Some Recommendations to Video PlayersHow to Budget for Video Games-Etiquette and the Unwritten Rules of Arcadia-Some Recommendations to the Game Manufacturers.
Part II. The Games. 27
1. Space Invaders. 29
2. Space Invaders Deluxe. 34
3. Asteroids. 36
4. Asteroids Deluxe. 47
5. Space Duel. 51
6. Galaxian. 59
7. Pac-Man. 65
8. Ms. Pac-Man. 82
9. Super Pac-Man. 92
10. Pac-Man Plus. 99
11. Defender. 102
12. Stargate. 111
13. Missile Command. 119
14. Centipede. 127
15. Battlezone. 134
16. Phoenix. 140
17. Red Baron. 146
18. Tempest. 150
19. Frogger. 160
20. Pleiades. 167
21. Donkey Kong. 174
22. Donkey Kong Junior. 191
23. Red Alert. 203
24. Scramble. 211
25. Robotron 2084. 217
26. Zaxxon. 233
27. Dig Dug. 242
28. Jungle Hunt. 248
29. Q*bert. 256
30. Joust. 263
31. Popeye. 273
32. Moon Patrol. 283
33. Front Line. 290
34. Burger Time. 297
35. Tron. 313
36. Berzerk. 330
37. Star Castle. 334
38. Space Fury. 340
39. Qix. 346
40. Make Trax. 354
41. Galaga. 360
Index. 375

Edition Notes

Includes index.

Published in
Blue Ridge Summit, PA, USA

Classifications

Dewey Decimal Class
794.8/2
Library of Congress
GV1469.3 .K67 1983

The Physical Object

Format
Paperback
Pagination
viii, 376 p. :
Number of pages
376
Dimensions
23.5 x 18.5 x 2.5 centimeters

ID Numbers

Open Library
OL3163077M
ISBN 10
0830601813
LCCN
83004917
OCLC/WorldCat
9555750
Library Thing
2638839
Goodreads
2647967

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October 28, 2020 Edited by MARC Bot import existing book
April 4, 2018 Edited by "Teary Eyes" Anderson tags
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