An edition of 3D game engine programming (2004)

3D game engine programming

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Last edited by Open Library Bot
December 5, 2010 | History
An edition of 3D game engine programming (2004)

3D game engine programming

  • 4 Want to read
  • 1 Currently reading

This edition doesn't have a description yet. Can you add one?

Publish Date
Publisher
Premier Press
Language
English
Pages
860

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Previews available in: English

Edition Availability
Cover of: 3D game engine programming
3D game engine programming
2004, Premier Press
in English

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Book Details


Edition Notes

Accompanying CD-ROM includes Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game development series.
"Thomson Course Technology PTR"--T.p. verso.
Includes index.

Published in
Boston, MA
Series
Premier Press game development books, Premier Press game development series.
Other Titles
Game engine programming, Three-D game engine programming

Classifications

Dewey Decimal Class
794.8/1526
Library of Congress
QA76.76.C672 Z47 2004

The Physical Object

Pagination
xxxi, 860 p. :
Number of pages
860

ID Numbers

Open Library
OL3312431M
Internet Archive
dgameengineprogr00zerb
ISBN 10
1592003516
LCCN
2004090737
OCLC/WorldCat
56064599
Library Thing
1869253
Goodreads
2420861

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History

Download catalog record: RDF / JSON
December 5, 2010 Edited by Open Library Bot Added subjects from MARC records.
April 28, 2010 Edited by Open Library Bot Linked existing covers to the work.
December 10, 2009 Created by WorkBot add works page