3D game textures

create professional game art using Photoshop

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Last edited by MARC Bot
March 7, 2023 | History

3D game textures

create professional game art using Photoshop

  • 1 Currently reading

Updated edition for new Photoshop release - bestselling game title by industry leader. Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest rev of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments. NEW COVERAGE OF: the latest version of Photoshop; Adding multiple edge tiling; Adding Photoshop Bridge coverage; Updating metal tutorial; Adding coverage of Urban exteriors. PLUS ADDITIONAL CHAPTER: Advanced project: Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. The DVD includes: demo versions of relevant software; resource images; all images from the book.Note: CD-ROM/DVD and other supplementary materials are not included.

Publish Date
Publisher
Elsevier
Language
English
Pages
419

Buy this book

Previews available in: English

Edition Availability
Cover of: 3D Game Textures
3D Game Textures
2009, Elsevier Science
E-book in English
Cover of: 3D game textures
3D game textures: create professional game art using Photoshop
2009, Elsevier
in English
Cover of: 3D game textures
3D game textures
2006, Elsevier Focal Press
in English
Cover of: 3D Game Textures
3D Game Textures: Create Professional Game Art Using Photoshop
February 21, 2006, Focal Press
Paperback in English - Pap/Cdr edition
Cover of: 3D game textures
3D game textures
2006, Elsevier Focal Press
in English
Cover of: 3D game textures
3D game textures
2006, Elsevier Focal Press
in English

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Book Details


Edition Notes

Includes index.

Published in
Burlington, MA

Classifications

Dewey Decimal Class
794.8/16693
Library of Congress
QA76.76.C672 A42154 2009, QA76.76.C672A42154

The Physical Object

Pagination
p. cm.
Number of pages
419

ID Numbers

Open Library
OL23150257M
Internet Archive
dgametexturessec00ahea
ISBN 13
9780240811482
LCCN
2008055833
OCLC/WorldCat
551681636
Library Thing
8196192
Goodreads
6996367

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History

Download catalog record: RDF / JSON
March 7, 2023 Edited by MARC Bot import existing book
September 16, 2021 Edited by ImportBot import existing book
August 13, 2010 Edited by WorkBot merge works
June 22, 2010 Edited by ImportBot add details from OverDrive
December 10, 2009 Created by WorkBot add works page