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Cyberia is an eye-opening and up-to-the-minute portrait of America in the age of digital highways, all-night raves, cyberliterature, and psychedelic renaissance - by a young journalist with a fresh voice and a remarkable skill for mapping the terrain of the new world in which we have all, somehow, found ourselves.
For over two years, Douglas Rushkoff lived among the players who are creating Cyberia and delivering it to the rest of us. Cyberia is his vivid report. Written in a language accessible to those who've never tested psychedelics or communicated over a computer modem, it is a journey into the thoughts and lives of people on the frontier of a great social experiment, people living - or surfing - on the very edge of culture.
Cyberia's journey begins in Silicon-Valley, home of the computer - the humming heart of the electrically charged culture - and takes off with vivid profiles of a host of Cyberians at the "new edge" of computers, consciousness, and chaos theory. Rushkoff meets rave organizers, neopagans, virtual reality entrepreneurs, smart drug enthusiasts, underground computer hackers, psychedelic experimenters, and other pioneers who are foraging, both legally and illegally, into this dramatic new terrain.
From mathematicians to self-taught punks, these are the minds behind innovations and ideas we now take for granted and those we can as yet barely imagine. Molding science and art, technology and pop culture, they are not just glimpsing the future, they are designing it
- Rushkoff introduces us to Cyberia's luminaries, who speak with dazzling lucidity about the rapid-fire change we're all experiencing.
Listen in on conversations with dozens of Cyberians, including: Terence McKenna, dubbed the "Copernicus of consciousness" by the Village Voice, whose writings have spearheaded the psychedelic renaissance; Ralph Abraham, "Cyberia's Village Mathematician," a bearded technosage whose mathematical equations explain the shifting, hyperdimensional Cyberian turf; William Gibson and Bruce Sterling, the founders of cyberliterature, who talk about the facts, fantasies, and fears behind their works; and former editor in chief of Mondo 2000 R.
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Previews available in: English
Subjects
Subculture, Social aspects of Technology, Computers, Hallucinogenic drugs, Social aspects of Computers, Cybernetics, Technology, Social life and customs, Aspectos sociales, Subcultura, Computadoras, Drogas alucinógenas, Tecnología, Cibernética, Technology, social aspects, Computers, social aspects, San francisco (calif.), social life and customs, Social aspectsShowing 9 featured editions. View all 9 editions?
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1
Cyberia: life in the trenches of hyperspace
2002, Clinamen
in English
- 2nd ed.
1903083249 9781903083246
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2
Cyberia: Life in the Trenches of Cyberspace
April 2, 2002, Clinamen Press Ltd.
Paperback
in English
- Second edition edition
1903083249 9781903083246
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3
Cyberia: Life in the Trenches of Hyperspace
April 1995, Harpercollins
in English
0062510096 9780062510099
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4
Cyberia: Life in the Trenches of Hyperspace
April 1995, Harpercollins
Paperback
in English
0062510096 9780062510099
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zzzz
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5
Cyberia: life in the trenches of hyperspace
1995, HarperSan Francisco
in English
- 1st HarperCollins paperback ed.
0062510096 9780062510099
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aaaa
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6
Cyberia: life in the trenches of hyperspace
1994, HarperSan Francisco
in English
- 1st ed.
006251010X 9780062510105
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7
Cyberia: Life in the Trenches of Hyperspace
March 1994, Harpercollins
in English
006251010X 9780062510105
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8
Cyberia: Life in the Trenches of Hyperspace
March 1994, Harpercollins
Hardcover
in English
- 1st ed edition
006251010X 9780062510105
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9 |
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Book Details
Edition Notes
Includes bibliographical references (p. 239-240) and index.
The Physical Object
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