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"This thoroughly updated and enhances second edition of Foundations of 3D Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. This revised edition of the successful, reader-friendly text covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C++ programmers. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented computer graphics theories. In addition, it uses a top-down approach to lead the reader into programming and applications up-front. The content about theory provides a high-level understanding of all basic graphics, and of using JOGL, instead of implementing a graphics system. Explanations are integrated with the sample programs, which are specifically designed for learning and accompanying this book."--BOOK JACKET.
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Previews available in: English
Edition | Availability |
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1
Foundations of 3D Graphics Programming: Using JOGL and Java3D
2016, Springer London, Limited
in English
1447168305 9781447168300
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2
Foundations of 3D graphics programming: using JOGL and Java3D.
2008, Springer
in English
- 2nd ed. / Jim X. Chen, Chunyang Chen.
1848002831 9781848002838
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3
Foundations of 3D Graphics Programming: Using JOGL and Java3D
Sep 10, 2008, Springer
perfect paperback
1848822006 9781848822009
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4
Foundations of 3D Graphics Programming: Using JOGL and Java3D
2007, Springer
in English
1846285976 9781846285974
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Book Details
Edition Notes
Previous ed.: 2006.
Includes index.
Classifications
The Physical Object
ID Numbers
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November 29, 2023 | Edited by MARC Bot | import existing book |
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