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Many computer scientists, engineers, applied mathematicians, and physicists use geometry theory and geometric computing methods in the design of perception-action systems, intelligent autonomous systems, and man-machine interfaces. This handbook brings together the most recent advances in the application of geometric computing for building such systems, with contributions from leading experts in the important fields of neuroscience, neural networks, image processing, pattern recognition, computer vision, uncertainty in geometric computations, conformal computational geometry, computer graphics and visualization, medical imagery, geometry and robotics, and reaching and motion planning. For the first time, the various methods are presented in a comprehensive, unified manner. This handbook is highly recommended for postgraduate students and researchers working on applications such as automated learning; geometric and fuzzy reasoning; human-like artificial vision; tele-operation; space maneuvering; haptics; rescue robots; man-machine interfaces; tele-immersion; computer- and robotics-aided neurosurgery or orthopedics; the assembly and design of humanoids; and systems for metalevel reasoning.
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Previews available in: English
Subjects
Geometry, Data processing, Computer programs, Optical pattern recognition, Electronic data processing, Computer graphics, Artificial intelligence, Geometry, data processing, Computer science, Computer vision, Computing Methodologies, Artificial Intelligence (incl. Robotics), Computer Imaging, Vision, Pattern Recognition and Graphics, Image Processing and Computer Vision, Pattern RecognitionEdition | Availability |
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Handbook of Geometric Computing: Applications in Pattern Recognition, Computer Vision, Neuralcomputing, and Robotics
Oct 13, 2010, Springer
paperback
3642058248 9783642058240
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Handbook of Geometric Computing: Applications in Pattern Recognition, Computer Vision, Neuralcomputing, and Robotics
August 23, 2005, Springer
Hardcover
in English
- 1 edition
3540205950 9783540205951
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