An edition of MSX adventure programming (1985)

MSX adventure programming

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MSX adventure programming
Steve Lucas
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Last edited by HeavyMetal2013
May 21, 2019 | History
An edition of MSX adventure programming (1985)

MSX adventure programming

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

The book to teach you how to write your own adventure programs, including developing the plot, drawing the map, and translating the objects in the game into DATA statements. High resolution graphics and sound are also described, and listings for three typical adventure games are also included.

Publish Date
Publisher
Argus Bks
Language
English
Pages
190

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Book Details


Edition Notes

Published in
London

The Physical Object

Pagination
ix,190p. :
Number of pages
190

ID Numbers

Open Library
OL19394837M

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History

Download catalog record: RDF / JSON
May 21, 2019 Edited by HeavyMetal2013 Added description taken from the actual book.
December 10, 2009 Created by WorkBot add works page