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Last edited by HeavyMetal2013
May 21, 2019 | History
The book to teach you how to write your own adventure programs, including developing the plot, drawing the map, and translating the objects in the game into DATA statements. High resolution graphics and sound are also described, and listings for three typical adventure games are also included.
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Feedback?May 21, 2019 | Edited by HeavyMetal2013 | Added description taken from the actual book. |
December 10, 2009 | Created by WorkBot | add works page |