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"This work considers ways in which American cultural products such as TV, advertising, music, and video games have played a significant role in creating, representing, and influencing contradictory religious identities"--Provided by publisher.
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Previews available in: English
Edition | Availability |
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1
Religion and Popular Culture: Rescripting the Sacred, 2d Ed
2017, McFarland & Company, Incorporated Publishers
in English
1476663319 9781476663319
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2
Religion and Popular Culture: Rescripting the Sacred, 2d Ed
2016, McFarland & Company, Incorporated Publishers
in English
1476627088 9781476627083
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3
Religion and popular culture: rescripting the sacred
2008, McFarland
in English
0786435534 9780786435531
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