Programming an RTS game with Direct3D

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Last edited by Open Library Bot
December 3, 2010 | History

Programming an RTS game with Direct3D

  • 0 Ratings
  • 4 Want to read
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Publish Date
Language
English
Pages
490

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Previews available in: English

Edition Availability
Cover of: Programming an RTS game with Direct3D
Programming an RTS game with Direct3D
2007, Charles River Media
in English
Cover of: Programming an RTS Game with Direct3D
Programming an RTS Game with Direct3D
October 11, 2006, Charles River Media
Paperback in English - 1 edition

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Book Details


Edition Notes

Includes bibliographical references and index.

Systems requirements: Windows XP; DirectX 9.0c; Graphics card that supports vertexshader and pixelshader version 2.0; 1200 MHz processor; 512 MB RAM.

Published in
Boston, Mass
Series
Game development series, Game development series (Charles River Media (Firm))

Classifications

Dewey Decimal Class
794.8/1536
Library of Congress
QA76.76.C672 G752 2007

The Physical Object

Pagination
xxi, 490 p. :
Number of pages
490

ID Numbers

Open Library
OL17436263M
Internet Archive
programmingrtsga0000gran
ISBN 10
1584504986
ISBN 13
9781584504986, 9781584504986
LCCN
2006027366
OCLC/WorldCat
71044652
Library Thing
8922002
Goodreads
7311671

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History

Download catalog record: RDF / JSON
December 3, 2010 Edited by Open Library Bot Added subjects from MARC records.
April 28, 2010 Edited by Open Library Bot Linked existing covers to the work.
December 10, 2009 Created by WorkBot add works page