An edition of The Official Blender 2.3 guide (2004)

The Official Blender 2.3 guide

Free 3D creation suite for modeling, animation, and rendering

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Last edited by MARC Bot
July 31, 2019 | History
An edition of The Official Blender 2.3 guide (2004)

The Official Blender 2.3 guide

Free 3D creation suite for modeling, animation, and rendering

  • 5 Want to read

This edition doesn't have a description yet. Can you add one?

Publish Date
Publisher
No Starch Press
Language
English
Pages
768

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Previews available in: English

Edition Availability
Cover of: The Official Blender 2.3 Guide
The Official Blender 2.3 Guide: Free 3D Creation Suite for Modeling, Animation, and Rendering
April 1, 2005, No Starch Press
Paperback in English - 3 edition
Cover of: The Official Blender 2.3 guide

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Book Details


Table of Contents

About This Book
Page 14
Blender Foundation Foreword
Page 16
How to Use This Book
Page 18
01. Introduction
Page 22
What is Blender?
Page 22
Blender's History
Page 23
About Free Software and the GPL
Page 25
Getting support the Blender community
Page 26
Downloading and installing the binary distribution
Page 28
02. Installation
Page 28
Windows, MacOS X, Linux, FreeBSD, Solaris
Page 29
Building Blender from source
Page 33
Technical Support
Page 37
03. Understanding the Interface
Page 38
Blender's Interface Concept
Page 38
Keyboard and mouse
Page 38
Window types
Page 41
Contextes, Panels and Buttons
Page 42
Toolbox
Page 45
Screens
Page 45
Navigating in 3D Space
Page 46
The viewing direction (rotating)
Page 46
Translating and Zooming the View
Page 48
Perspective and Orthographic Projection
Page 48
Draw mode
Page 50
Local view
Page 50
The layer system
Page 50
The vital functions
Page 51
04. Quickstart
Page 56
Your first animation in 30 + 30 minutes
Page 56
Warming up
Page 56
Building the body
Page 56
Let's see what Gus looks like
Page 63
Materials and Textures
Page 68
Rigging
Page 74
Skinning
Page 76
Posing
Page 78
Gus walks!
Page 82
05. Object Mode
Page 86
Moving (translating) objects
Page 87
Rotating objects
Page 87
Scaling/mirroring objects
Page 89
Transform Properties Panel
Page 90
Duplicate
Page 90
Parenting (Grouping)
Page 90
Tracking
Page 91
Other Actions
Page 92
Boolean operations
Page 92
06. Mesh Modeling
Page 96
Basic Objects
Page 96
EditMode
Page 98
Basic Editing
Page 100
Mesh Undo
Page 103
Smoothing
Page 103
Proportional Editing Tool
Page 106
Extrude
Page 108
Spin and SpinDup
Page 112
Screw
Page 117
Noise
Page 118
Warp Tool
Page 119
Catmull-Clark Subdivision Surfaces
Page 120
Edge Tools
Page 124
Knife Tool
Page 124
Face Loop
Page 125
Meta Objects
Page 126
07. Curves and Surfaces
Page 128
Curves
Page 128
Beziers
Page 128
NURBS
Page 130
Working example
Page 131
Surfaces
Page 136
Text
Page 137
Special Characters
Page 138
Extrude Along a Path
Page 140
Skinning
Page 143
08. Materials and Textures
Page 146
Diffusion
Page 147
Specular Reflection
Page 148
Materials in practice
Page 150
Material Colors
Page 150
The Shaders
Page 151
Tweaking Materials
Page 152
Textures
Page 153
ImageTexture
Page 158
Multiple Materials
Page 160
Special Materials
Page 162
Solid and Hollow Glass
Page 171
UV editor and FaceSelect
Page 175
Texture Plugins
Page 179
09. Lighting
Page 180
Introduction
Page 180
Lamp Types
Page 181
Sun Light
Page 182
Hemi Light
Page 184
Lamp Light
Page 184
Spot Light
Page 189
Spot Buttons
Page 190
Shadows
Page 190
Volumetric Light
Page 192
Tweaking Light
Page 194
Three point light
Page 196
Three point light Outdoor
Page 198
Area Light
Page 200
Global Illumination (and Global Shadowing)
Page 204
10. The World and the Universe
Page 208
The World Background
Page 208
Mist
Page 210
Stars
Page 212
Ambient Light
Page 212
11. Animation of Undeformed Objects
Page 216
IPO Block
Page 217
Key Frames
Page 217
The IPO Curves
Page 218
IPO Curves and IPO Keys
Page 222
Other applications of IPO Curves
Page 224
The Time IPO
Page 224
Path Animation
Page 226
12. Animation of Deformations
Page 230
Absolute Vertex Keys
Page 230
Curve and Surface Keys
Page 234
Lattice Keys
Page 234
Relative Vertex Keys
Page 234
Lattice Animation
Page 239
13. Character Animation
Page 242
Introduction: Light, Camera and Action
Page 242
General Tools
Page 243
The Armature Object
Page 244
Bones Naming
Page 245
Parenting and IK chain
Page 246
The Armature Panel
Page 248
Skinning
Page 248
Vertex Groups
Page 249
Weight Painting
Page 250
Posemode
Page 251
Action Window
Page 252
Non Linear Animation
Page 254
Working with Action Strips
Page 256
Constraints
Page 257
Constraint Types
Page 258
Constraints Evaluation Rules and Precedence
Page 260
Influence
Page 261
Rigging a Hand and a Foot
Page 262
Rigging Mechanics
Page 272
How to setup a walkcycle using NLA
Page 280
14. Rendering
Page 290
Rendering by Parts
Page 291
Panoramic renderings
Page 291
Antialiasing
Page 292
Output formats
Page 294
Rendering Animations
Page 296
Motion Blur
Page 296
Depth of Field
Page 298
Cartoon Edges
Page 302
The Unified Renderer
Page 304
Preparing your work for video
Page 304
Color Saturation
Page 306
Rendering to fields
Page 306
15. Radiosity
Page 308
The Blender Radiosity method
Page 308
Radiosity Rendering
Page 312
Radiosity as a Modelling Tool
Page 314
Phase 1: Collect Meshes
Page 315
Phase 2: Subdivision limits
Page 316
Phase 3: Adaptive Subdividing
Page 316
Phase 4: Editing the solution
Page 318
Radiosity Juicy example
Page 319
Setting up
Page 320
The Sky Dome
Page 320
The Radiosity solution
Page 322
Texturing
Page 324
16. Special Modeling Techniques
Page 330
Introduction
Page 330
DupliVerts
Page 330
DupliFrames
Page 337
More Animation and Modeling
Page 342
Modeling with lattices
Page 345
How does it work?
Page 346
17. Effects
Page 350
Introduction
Page 350
Build Effect
Page 350
Particle Effects
Page 351
First Particle System
Page 352
Rendering a particle system
Page 353
Objects as particles
Page 354
Setting Dupliverted Particles
Page 355
Making fire with particles
Page 356
The particle system
Page 356
The fire-material
Page 357
Simple explosion A
Page 359
Controlling Particles via a Lattice
Page 362
Static Particles
Page 365
Wave Effect
Page 367
18. Volumetric Effects
Page 370
19. Sequence Editor
Page 376
Learning the Sequence Editor
Page 376
First animation: two cubes
Page 376
First Sequence: delayed wireframe animation
Page 378
Second animation: A delayed solid cube
Page 380
Third animation: a tunnel
Page 382
Second sequence: Using the tunnel as a backdrop
Page 386
Fourth Animation: a jumping logo
Page 386
Fifth Animation: particle bars
Page 386
Third sequence: Combining the logo and the particle bars
Page 388
Sixth Animation: zooming logo
Page 390
Assembling everything so far
Page 390
Conclusion
Page 392
Sound Sequence Editor
Page 392
Sequence Editor Plugins
Page 394
20. Python Scripting
Page 398
Setting PYTHONPATH
Page 400
A working Python example
Page 401
Headers, importing modules and globals
Page 402
Drawing the GUI
Page 403
Managing Events
Page 404
Mesh handling
Page 405
Conclusions
Page 407
Python Reference and Scripts
Page 407
21. Blender's Plugin System
Page 408
Writing a Texture Plugin
Page 408
Specification
Page 409
Compiling
Page 416
Writing Sequence Plugin a
Page 416
Specification
Page 416
Our Modifications
Page 420
Compiling
Page 422
22. From Blender to YafRay using Yable
Page 426
What is Yable?
Page 426
Which Yable?
Page 426
Where to get YableX?
Page 427
Installing the script
Page 427
The Interface
Page 428
Workflow philosophy
Page 428
Global Settings
Page 428
Rendering settings
Page 433
Material Settings
Page 435
Light Settings
Page 440
Yable Juicy example
Page 444
23. YafRay
Page 448
Installation
Page 449
Scene Description Language Overview
Page 451
Shaders
Page 453
Meta Shaders
Page 455
Renderable Objects
Page 461
Lights
Page 462
Background
Page 470
Camera
Page 472
Render
Page 472
Filters
Page 474
24. Blender Windows
Page 478
The Mouse
Page 478
The Window Header
Page 479
25. Hotkeys In-Depth Reference
Page 480
Window Hotkeys
Page 480
Universal Hotkeys
Page 481
Object Mode Hotkeys
Page 485
Edit Mode Hotkeys General
Page 496
Edit Mode Mesh Hotkeys
Page 497
Edit Mode Curve Hotkeys
Page 500
Edit Mode Surface Hotkeys
Page 502
Edit Mode Metaball Hotkeys
Page 503
Edit Mode Font Hotkeys
Page 503
Armature Hotkeys
Page 504
VertexPaint Hotkeys
Page 505
FaceSelect Hotkeys
Page 505
26. Windows Reference
Page 506
The InfoWindow
Page 506
The FileWindow
Page 513
The 3DWindow
Page 521
The IPO Window
Page 529
The Sequence Window
Page 539
The OopsWindow
Page 544
The Action Window
Page 549
The Non Linear Animation Window
Page 552
The Text Window
Page 556
The Audio Timeline Window
Page 559
The ImageWindow
Page 561
The ImageSelectWindow
Page 564
The Animation Playback Window
Page 567
27. Buttons Reference
Page 570
The Buttons Window
Page 570
Logic Context
Page 572
Script Links Linking scripts to Blender
Page 574
Shading Context
Page 576
Lamp Sub-context Material Sub-context
Page 576
Texture Sub-context
Page 600
Radiosity Sub-context
Page 615
World Sub-context
Page 620
Object Context
Page 626
Editing Context
Page 639
Scene Context
Page 666
Rendering Sub-context
Page 666
Animation/Playback Sub-context
Page 674
Sound Sub-context
Page 675
Panels out of the Buttons Window
Page 678
3D ViewPort
Page 678
IPO Window
Page 681
28. Command Line Arguments
Page 682
Render Options
Page 683
Animation Options
Page 684
Window Options
Page 684
Other Options
Page 684
29. Blender 2.32 Release
Page 688
Rendering
Page 688
Displacement mapping
Page 693
Blender 2.32 Yafray
Page 696
Blender 2.32 new features and fixes
Page 697
A. Quick Hotkeys List
Page 704
B. Supported Videocards
Page 724
C. Blender 2.31 Changelog
Page 732
D. The Blender Documentation Project
Page 738
E. Joining the Coders
Page 740
F. Licenses
Page 742
G. Glossary
Page 752
H. Index
Page 762

Edition Notes

Published in
San Francisco
Other Titles
Blender 2.3 guide

Classifications

Dewey Decimal Class
006.6/96
Library of Congress
T385 .R6445 2004, T385.O26 2004

The Physical Object

Pagination
768 p. :
Number of pages
768

ID Numbers

Open Library
OL17920540M
Internet Archive
officialblender20000roos
ISBN 10
1593270410
LCCN
2003023350
Library Thing
247457
Goodreads
1412351

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Download catalog record: RDF / JSON
July 31, 2019 Edited by MARC Bot associate edition with work OL8989089W
December 3, 2010 Edited by Open Library Bot Added subjects from MARC records.
December 10, 2009 Created by WorkBot add works page