An edition of How to Win at Nintendo (1988)

How To Win At Nintendo

The Unofficial Guide (printed on backcover)

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Last edited by ImportBot
April 17, 2024 | History
An edition of How to Win at Nintendo (1988)

How To Win At Nintendo

The Unofficial Guide (printed on backcover)

  • 0 Ratings
  • 2 Want to read
  • 0 Currently reading
  • 0 Have read

This book is a guide to 30 Nintendo Entertainment System (NES) games. It describes each game, the story, character's abilities, how the game is scored and things to avoid. It gives beginner and advanced strategies, as well as help at various difficult points in the game. Occasionally passwords to more advanced levels are also presented. Each game is rated according to its Challenge, Graphics, and Sound, using A+ to F grade ratings. It is the first book in his series of ten 'How to Win at' series. It was proceeded by his book 'The Complete Guide to Conquering Video Games' from 1982. This series would later be followed by his 'Gamemaster' series, and a later series also called "How to Win at", but written by Hank Schlesinger, with no connection to this series by Rovin, except that it was also published by St. Martin's Press. A 'Expanded Edition' was released six months later, with ten new chapters added on at the end, and two short sections of updates.

Publish Date
Publisher
St. Martin's Press
Language
English
Pages
147

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Edition Availability
Cover of: How to Win at Nintendo
How to Win at Nintendo
1989, May, St Martin's Press
Paperback in English - Canada version
Cover of: How to Win at Nintendo
How to Win at Nintendo
1989, St. Martin's Press
Paperback in English - New Expanded Edition (on front cover), Updated and Expanded Edition (on title page)
Cover of: How to win at Nintendo
How to win at Nintendo
1988, St. Martin's Press
in English - 1st St. Martin's Press mass market ed.
Cover of: How To Win At Nintendo
How To Win At Nintendo: The Unofficial Guide (printed on backcover)
1988, November, St. Martin's Press
Mass Market Paperback in English

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Book Details


Table of Contents

Acknowlewdgments. v
Introduction. ix
Chapter One: Alpha Mission Page 1
Chapter Two: Arkanoid Page 7
Chapter Three: Balloon Fight Page 11
Chapter Four: Breakthru Page 16
Chapter Five: Castlevania Page 21
Chapter Six: Commando Page 27
Chapter Seven: Contra Page 31
Chapter Eight: Deadly Towers Page 36
Chapter Nine: Double Dribble Page 41
Chapter Ten: Excitebike Page 45
Chapter Eleven: Ghosts 'N Goblins Page 48
Chapter Twelve: Gradius Page 57
Chapter Thirteen: Ikari Warriors Page 62
Chapter Fourteen: Kamov Page 67
Chapter Fifteen: Kid Icarus Page 77
Chapter Sixteen: Kid-Niki Page 81
Chapter Seventeen: Kung Fu Page 86
Chapter Eighteen: The Legend of Kage Page 90
Chapter Nineteen: Mega Man Page 93
Chapter Twenty: Metroid Page 99
Chapter Twenty-One: Mike Tyson's Punch-Out Page 105
Chapter Twenty-Two: PRO Wrestling Page 110
Chapter Twenty-Three: Rad Racer Page 113
Chapter Twenty-Four: Rush 'N Attack Page 117
Chapter Twenty-Five: Solomon's Key Page 121
Chapter Twenty-Six: Spy Hunter Page 127
Chapter Twenty-Seven: Top Gun Page 132
Chapter Twenty-Eight: Urban Champion Page 135
Chapter Twenty-Nine: Worldrunner Page 138
Chapter Thirty: Zelda II - The Adventure of Link Page 144

Edition Notes

Published in
New York, USA

Classifications

Library of Congress
CPB Box no. 3006 vol. 9

The Physical Object

Format
Mass Market Paperback
Pagination
xi, 147
Number of pages
147
Dimensions
17 x 10.5 x 1.2 inches

ID Numbers

Open Library
OL10393939M
ISBN 10
0312913419
ISBN 13
9780312913410
LCCN
2009666035
OCLC/WorldCat
18947147
Library Thing
1927723

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April 17, 2024 Edited by ImportBot import existing book
October 28, 2022 Edited by ImportBot import existing book
November 13, 2020 Edited by MARC Bot import existing book
February 12, 2019 Edited by MARC Bot import existing book
April 30, 2008 Created by an anonymous user Imported from amazon.com record.