3D game environments

create professional 3D game worlds

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Last edited by ImportBot
December 20, 2022 | History

3D game environments

create professional 3D game worlds

  • 0 Ratings
  • 16 Want to read
  • 0 Currently reading
  • 0 Have read

From the best-selling author of 3D Game Textures and 3d Game Creation. Luke Ahearn is the game art industry guru that readers know and trust! The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.

Publish Date
Language
English

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Previews available in: English

Edition Availability
Cover of: 3D game environments
3D game environments: create professional 3D game worlds
2008, Elsevier/Focal Press
in English

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Book Details


Edition Notes

Includes index.

Published in
Amsterdam, Boston

Classifications

Dewey Decimal Class
794.8/1526
Library of Congress
QA76.76.C672 A42143 2008, QA76.76.C672A42143

The Physical Object

Pagination
p. cm.

ID Numbers

Open Library
OL18284712M
Internet Archive
dgameenvironment00ahea
ISBN 13
9780240808956
LCCN
2008001735
OCLC/WorldCat
191024040, 499049887
Library Thing
6066760
Goodreads
2797189

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
December 20, 2022 Edited by ImportBot import existing book
December 16, 2022 Edited by MARC Bot import existing book
December 7, 2022 Edited by ImportBot import existing book
May 14, 2022 Edited by ImportBot import existing book
October 15, 2008 Created by ImportBot Imported from Library of Congress MARC record