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Previews available in: English
Subjects
Computer games, Digital computer simulation, Digital media, Interactive multimedia, Social aspects, Social aspects of Computer games, Social aspects of Interactive multimedia, Alltagsbewusstsein, Computerspiel, Sozialer Wandel, Technischer Fortschritt, Jeu informatique, Simulation par ordinateur, Hypermedia, Sociala aspekter, Digitala medier, Multimedia, Datentechnik, Computers and ITEdition | Availability |
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Expressive processing: digital fictions, computer games, and software studies
2009, The MIT Press
in English
0262013436 9780262013437
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Book Details
Table of Contents
The Eliza effect
Computer game fictions
Making models
The tale-spin effect
Character and author intelligence
Authoring systems
The SimCity effect
Playable language and non-simulative processes
Conclusion
Afterword.
Edition Notes
Includes bibliographical references and index.
Classifications
The Physical Object
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- Created February 17, 2009
- 12 revisions
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December 21, 2022 | Edited by MARC Bot | import existing book |
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December 22, 2020 | Edited by MARC Bot | import existing book |
February 17, 2009 | Created by ImportBot | Imported from Library of Congress MARC record |