An edition of Expressive processing (2009)

Expressive processing

digital fictions, computer games, and software studies

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Last edited by MARC Bot
December 21, 2022 | History
An edition of Expressive processing (2009)

Expressive processing

digital fictions, computer games, and software studies

  • 1 Want to read

This edition doesn't have a description yet. Can you add one?

Publish Date
Publisher
The MIT Press
Language
English

Buy this book

Previews available in: English

Book Details


Table of Contents

The Eliza effect
Computer game fictions
Making models
The tale-spin effect
Character and author intelligence
Authoring systems
The SimCity effect
Playable language and non-simulative processes
Conclusion
Afterword.

Edition Notes

Includes bibliographical references and index.

Published in
Cambridge, MA

Classifications

Dewey Decimal Class
006.7
Library of Congress
QA76.76.I59 .W37 2009, QA76.76.I59 W37 2009, QA76.76.I59.W37 2009

The Physical Object

Pagination
p. cm.

ID Numbers

Open Library
OL22981736M
Internet Archive
expressiveproces0000ward
ISBN 13
9780262013437
LCCN
2009000144
OCLC/WorldCat
298541181
Library Thing
8911234
Goodreads
6413417

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
December 21, 2022 Edited by MARC Bot import existing book
October 22, 2021 Edited by ImportBot import existing book
September 28, 2021 Edited by ImportBot import existing book
December 22, 2020 Edited by MARC Bot import existing book
February 17, 2009 Created by ImportBot Imported from Library of Congress MARC record