Check nearby libraries
Buy this book
This edition doesn't have a description yet. Can you add one?
Check nearby libraries
Buy this book
Edition | Availability |
---|---|
1
Women and gaming: the Sims and 21st century learning
2009, Palgrave Macmillan
in English
0230623417 9780230623415
|
aaaa
|
Book Details
Table of Contents
Introduction
Video games and 21st century skills : why the sudden worldwide interest in video games and learning
The nickel and dimed challenge : designing new forms of socially conscious play
A young girl becomes a designer and goes global, succeeding at 21st century skills but not at school
How passion grows : a retired shut in goes from making a purple potty to gaining millions of fans
Passionate affinity groups : a new form of community that works to make people smarter
A young girl and her vampire stories : how a teenager competes with a best selling author
From the Sims to Second Life : a young woman transforms her real life
What does it all mean : what women and the Sims have to teach us about what education and learning will look like in the 21st century.
Edition Notes
Includes bibliographical references and index.
Classifications
The Physical Object
ID Numbers
Community Reviews (0)
History
- Created September 30, 2009
- 2 revisions
Wikipedia citation
×CloseCopy and paste this code into your Wikipedia page. Need help?
August 13, 2010 | Edited by WorkBot | add editions to new work |
September 30, 2009 | Created by ImportBot | Imported from Library of Congress MARC record |