An edition of 3D Game Engine Architecture (2004)

3D Game Engine Architecture

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Last edited by VacuumBot
August 4, 2012 | History
An edition of 3D Game Engine Architecture (2004)

3D Game Engine Architecture

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines... This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation... Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.Note: CD-ROM/DVD and other supplementary materials are not included.

Publish Date
Publisher
Elsevier Science
Language
English

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Previews available in: English

Edition Availability
Cover of: 3D Game Engine Architecture
3D Game Engine Architecture
2009, Elsevier Science
Electronic resource in English
Cover of: 3D Game Engine Architecture
Cover of: 3D Game Engine Architecture
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
December 17, 2004, Morgan Kaufmann
Hardcover in English - Har/Cdr edition

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Book Details


Edition Notes

Published in
San Diego

The Physical Object

Format
Electronic resource

ID Numbers

Open Library
OL24265800M
ISBN 13
9780080481852
OCLC/WorldCat
437144774
OverDrive
C0CD31F8-2D3D-4AAB-96CD-AC4D9C0F4554

Source records

marc_overdrive MARC record

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
August 4, 2012 Edited by VacuumBot Updated format 'electronic resource' to 'Electronic resource'
April 28, 2011 Edited by OCLC Bot Added OCLC numbers.
June 19, 2010 Edited by ImportBot Added new cover
June 17, 2010 Created by ImportBot Imported from marc_overdrive MARC record