An edition of Fun and Games (2008)

Fun and Games

second international conference, Eindhoven, The Netherlands, October 20-21, 2008 : proceedings

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Last edited by MARC Bot
November 29, 2023 | History
An edition of Fun and Games (2008)

Fun and Games

second international conference, Eindhoven, The Netherlands, October 20-21, 2008 : proceedings

  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

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Publish Date
Publisher
Springer
Language
English
Pages
202

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Previews available in: English

Edition Availability
Cover of: Fun and Games

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Book Details


Table of Contents

Rotational dynamics for design of bidirectional feedback during manual interaction -- Roderick Murray-Smith and -- Steven Strachan
Hypercomputation, unconsciousness and entertainment technology -- Matthias Rauterberg
Pervasive mobile games--a new mindset for players and developers -- Hannu Korhonen, -- Hannamari Saarenpää and -- Janne Paavilainen
EyeMote--towards context-aware gaming using eye movements recorded from wearable electrooculography -- Andreas Bulling, -- Daniel Roggen and -- Gerhard Tröster
The audio adventurer: design of a portable audio adventure game -- Philip Mendels and -- Joep Frens
Building RFID-based augmented dice with perfect recognition rates -- Steve Hinske,-- Marc Langheinrich and-- Yves Alter.
ASEBA -Challenge: an open-source multiplayer introduction to mobile robots programming -- Stéphane Magnenat, -- Basilio Noris and -- Francesco Mondada
Test-bed for multimodal games on mobile devices -- Marcello Coiana ... [et al.]
Dynamic game balancing by recognizing affect -- Tim J. W. Tijs, -- Dirk Brokken and -- Wijnand A. IJsselsteijn
Alone or together: exploring the effect of physical co-presence on the emotional expressions of game playing children across cultures -- Suleman Shahid, -- Emiel Krahmer and -- Marc Swerts
Shared fun Is doubled fun: player enjoyment as a function of social setting -- Brian J. Gajadhar, -- Yvonne A.W. de Kort and -- Wijnand A. IJsselsteijn
The unlikeability of a cuddly toy Interface: an experimental study of preschoolers' likeability and usability of a 3D game played with a cuddly toy versus a keyboard -- tVero Vanden Abeele, -- Bieke Zaman and -- Mariek Vanden Abeele
Think aloud during fMRI: neuronal correlates of subjective experience in video games -- Martin Klasen ... [et al.].
Engagement and EMG in serious gaming: experimenting with sound and dynamics in the levee patroller training game -- Ellen Lisette Schuurink, -- Joske Houtkamp and -- Alexander Toet
Log who's playing: psychophysiological game analysis made easy through event logging -- Lennart Nacke, -- Craig Lindley and -- Sophie Stellmach
Acting your age in Second life -- Darren J. Reed and -- Geraldine Fitzpatrick
Developing an adaptive memory game for seniors -- Elly Zwartkruis-Pelgrim and -- Boris de Ruyter
A tangible tabletop game supporting therapy of children with cerebral -- Palsy Ying Li, -- Willem Fontijn and -- Panos Markopoulos
A music educational entertainment environment for preschoolers -- Lisette Jansen,-- Betsy van Dijk and-- José Retra.

Edition Notes

Includes bibliographical references.

Published in
Berlin
Series
Lecture notes in computer science -- 5294, Lecture notes in computer science -- 5294.
Other Titles
Fun and Games 2008, Fun n' Games

Classifications

Library of Congress
GV1469.15 .F86 2008, QA75.5-76.95

The Physical Object

Pagination
xii, 202 p. :
Number of pages
202

ID Numbers

Open Library
OL24460479M
Internet Archive
fungamessecondin00murr
ISBN 10
3540883215
ISBN 13
9783540883210
LCCN
2008937026
OCLC/WorldCat
262884454

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Download catalog record: RDF / JSON / OPDS | Wikipedia citation
November 29, 2023 Edited by MARC Bot import existing book
December 27, 2022 Edited by MARC Bot import existing book
October 4, 2021 Edited by ImportBot import existing book
December 22, 2020 Edited by MARC Bot import existing book
November 23, 2010 Created by ImportBot Imported from Library of Congress MARC record