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MARC Record from Library of Congress

Record ID marc_loc_2016/BooksAll.2016.part36.utf8:89215097:4135
Source Library of Congress
Download Link /show-records/marc_loc_2016/BooksAll.2016.part36.utf8:89215097:4135?format=raw

LEADER: 04135cam a2200469 a 4500
001 2008937026
003 DLC
005 20100526083320.0
008 080909s2008 gw a b 100 0 eng c
010 $a 2008937026
015 $a990520897$2dnb
016 7 $a990520897$2GyFmDB
020 $a9783540883210 (pbk.)
020 $a3540883215 (pbk.)
035 $a(OCoLC)ocn262884454
040 $aOHX$cOHX$dBTCTA$dYDXCP$dZCU$dAUW$dGBVCP$dDLC
042 $apcc
050 00 $aGV1469.15$b.F86 2008
072 7 $aGV$2lcco
072 7 $aQA$2lcco
082 00 $a794.8$222
111 2 $aFun and Games$n(2nd :$d2008 :$cEindhoven, Netherlands)
245 10 $aFun and Games :$bsecond international conference, Eindhoven, The Netherlands, October 20-21, 2008 : proceedings /$cPanos Markopoulos ... [et al.] (eds.).
246 13 $aFun and Games 2008
246 3 $aFun n' Games
260 $aBerlin :$bSpringer,$cc2008.
300 $axii, 202 p. :$bill. ;$c24 cm.
490 1 $aLecture notes in computer science,$x0302-9743 ;$v5294
504 $aIncludes bibliographical references.
505 0 $tRotational dynamics for design of bidirectional feedback during manual interaction /$rRoderick Murray-Smith and$rSteven Strachan --$tHypercomputation, unconsciousness and entertainment technology /$rMatthias Rauterberg --$tPervasive mobile games--a new mindset for players and developers /$rHannu Korhonen,$rHannamari Saarenpää and$rJanne Paavilainen --$tEyeMote--towards context-aware gaming using eye movements recorded from wearable electrooculography /$rAndreas Bulling,$rDaniel Roggen and$rGerhard Tröster --$tThe audio adventurer: design of a portable audio adventure game /$rPhilip Mendels and$rJoep Frens --$tBuilding RFID-based augmented dice with perfect recognition rates /$rSteve Hinske,$rMarc Langheinrich and$rYves Alter.
505 0 $tASEBA -Challenge: an open-source multiplayer introduction to mobile robots programming /$rStéphane Magnenat,$rBasilio Noris and$rFrancesco Mondada --$tTest-bed for multimodal games on mobile devices /$rMarcello Coiana ... [et al.] --$tDynamic game balancing by recognizing affect /$rTim J. W. Tijs,$rDirk Brokken and$rWijnand A. IJsselsteijn --$tAlone or together: exploring the effect of physical co-presence on the emotional expressions of game playing children across cultures /$rSuleman Shahid,$rEmiel Krahmer and$rMarc Swerts --$tShared fun Is doubled fun: player enjoyment as a function of social setting /$rBrian J. Gajadhar,$rYvonne A.W. de Kort and$rWijnand A. IJsselsteijn --$tThe unlikeability of a cuddly toy Interface: an experimental study of preschoolers' likeability and usability of a 3D game played with a cuddly toy versus a keyboard /$rtVero Vanden Abeele,$rBieke Zaman and$rMariek Vanden Abeele --$tThink aloud during fMRI: neuronal correlates of subjective experience in video games /$rMartin Klasen ... [et al.].
505 0 $tEngagement and EMG in serious gaming: experimenting with sound and dynamics in the levee patroller training game /$rEllen Lisette Schuurink,$rJoske Houtkamp and$rAlexander Toet --$tLog who's playing: psychophysiological game analysis made easy through event logging /$rLennart Nacke,$rCraig Lindley and$rSophie Stellmach --$tActing your age in Second life /$rDarren J. Reed and$rGeraldine Fitzpatrick --$tDeveloping an adaptive memory game for seniors /$rElly Zwartkruis-Pelgrim and$rBoris de Ruyter --$tA tangible tabletop game supporting therapy of children with cerebral /$rPalsy Ying Li,$rWillem Fontijn and$rPanos Markopoulos --$tA music educational entertainment environment for preschoolers /$rLisette Jansen,$rBetsy van Dijk and$rJosé Retra.
650 0 $aComputer games$vCongresses.
650 0 $aComputer games$xDesign$vCongresses.
650 0 $aGame theory$vCongresses.
650 4 $aComputerspiel$vKongress$zEindhoven <2008>
650 4 $aComputerspiel$xProgrammierung$vKongress$zEindhoven <2008>
700 1 $aMarkopoulos, P.$q(Panos)
700 1 $aRuyter, Boris de.
700 1 $aIJsselsteijn, W. A.$q(Wijnand A.)
700 1 $aRowland, Duncan Andrew.
830 0 $aLecture notes in computer science ;$v5294.