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Subjects
Congresses, Game theory, Programmierung, Design, Computer games, Computerspiel, Kongress, Computer games, designPlaces
Eindhoven <2008>Edition | Availability |
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Fun and Games: second international conference, Eindhoven, The Netherlands, October 20-21, 2008 : proceedings
2008, Springer
in English
3540883215 9783540883210
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Book Details
Table of Contents
Rotational dynamics for design of bidirectional feedback during manual interaction -- Roderick Murray-Smith and -- Steven Strachan
Hypercomputation, unconsciousness and entertainment technology -- Matthias Rauterberg
Pervasive mobile games--a new mindset for players and developers -- Hannu Korhonen, -- Hannamari Saarenpää and -- Janne Paavilainen
EyeMote--towards context-aware gaming using eye movements recorded from wearable electrooculography -- Andreas Bulling, -- Daniel Roggen and -- Gerhard Tröster
The audio adventurer: design of a portable audio adventure game -- Philip Mendels and -- Joep Frens
Building RFID-based augmented dice with perfect recognition rates -- Steve Hinske,-- Marc Langheinrich and-- Yves Alter.
ASEBA -Challenge: an open-source multiplayer introduction to mobile robots programming -- Stéphane Magnenat, -- Basilio Noris and -- Francesco Mondada
Test-bed for multimodal games on mobile devices -- Marcello Coiana ... [et al.]
Dynamic game balancing by recognizing affect -- Tim J. W. Tijs, -- Dirk Brokken and -- Wijnand A. IJsselsteijn
Alone or together: exploring the effect of physical co-presence on the emotional expressions of game playing children across cultures -- Suleman Shahid, -- Emiel Krahmer and -- Marc Swerts
Shared fun Is doubled fun: player enjoyment as a function of social setting -- Brian J. Gajadhar, -- Yvonne A.W. de Kort and -- Wijnand A. IJsselsteijn
The unlikeability of a cuddly toy Interface: an experimental study of preschoolers' likeability and usability of a 3D game played with a cuddly toy versus a keyboard -- tVero Vanden Abeele, -- Bieke Zaman and -- Mariek Vanden Abeele
Think aloud during fMRI: neuronal correlates of subjective experience in video games -- Martin Klasen ... [et al.].
Engagement and EMG in serious gaming: experimenting with sound and dynamics in the levee patroller training game -- Ellen Lisette Schuurink, -- Joske Houtkamp and -- Alexander Toet
Log who's playing: psychophysiological game analysis made easy through event logging -- Lennart Nacke, -- Craig Lindley and -- Sophie Stellmach
Acting your age in Second life -- Darren J. Reed and -- Geraldine Fitzpatrick
Developing an adaptive memory game for seniors -- Elly Zwartkruis-Pelgrim and -- Boris de Ruyter
A tangible tabletop game supporting therapy of children with cerebral -- Palsy Ying Li, -- Willem Fontijn and -- Panos Markopoulos
A music educational entertainment environment for preschoolers -- Lisette Jansen,-- Betsy van Dijk and-- José Retra.
Edition Notes
Includes bibliographical references.
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- Created November 23, 2010
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November 29, 2023 | Edited by MARC Bot | import existing book |
December 27, 2022 | Edited by MARC Bot | import existing book |
October 4, 2021 | Edited by ImportBot | import existing book |
December 22, 2020 | Edited by MARC Bot | import existing book |
November 23, 2010 | Created by ImportBot | Imported from Library of Congress MARC record |