Zune game development using XNA 3.0

Zune game development using XNA 3.0
Dan Waters, Dan Waters
Not in Library

My Reading Lists:

Create a new list

Check-In

×Close
Add an optional check-in date. Check-in dates are used to track yearly reading goals.
Today


Buy this book

Last edited by ImportBot
November 24, 2010 | History

Zune game development using XNA 3.0

This edition doesn't have a description yet. Can you add one?

Publish Date
Publisher
Apress
Language
English
Pages
405

Buy this book

Edition Availability
Cover of: Zune game development using XNA 3.0
Zune game development using XNA 3.0
2009, Apress
in English

Add another edition?

Book Details


Edition Notes

Includes index.

Also available via the World Wide Web.

Published in
Berkeley, Calf
Series
Expert's voice in XNA, Expert's voice in XNA

Classifications

Dewey Decimal Class
794.8/1526
Library of Congress
QA76.76.C672 W38 2009

The Physical Object

Pagination
xxv, 405 p. :
Number of pages
405

ID Numbers

Open Library
OL24463335M
ISBN 10
1430218614
ISBN 13
9781430218616
LCCN
2009288481
OCLC/WorldCat
259266861

Community Reviews (0)

Feedback?
No community reviews have been submitted for this work.

Lists

This work does not appear on any lists.

History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
November 24, 2010 Created by ImportBot Imported from Library of Congress MARC record